glsl: No need to lock in _mesa_glsl_release_types

This function only gets called while mesa is unloading, so there's
no potential of racing or multiple calls at the same time. So let's
just get rid of the locking.

Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Erik Faye-Lund 2015-06-28 14:51:07 +02:00 committed by Matt Turner
parent 195ab79dde
commit de3e323be1

View file

@ -324,8 +324,10 @@ const glsl_type *glsl_type::get_scalar_type() const
void
_mesa_glsl_release_types(void)
{
mtx_lock(&glsl_type::mutex);
/* Should only be called during atexit (either when unloading shared
* object, or if process terminates), so no mutex-locking should be
* necessary.
*/
if (glsl_type::array_types != NULL) {
hash_table_dtor(glsl_type::array_types);
glsl_type::array_types = NULL;
@ -335,8 +337,6 @@ _mesa_glsl_release_types(void)
hash_table_dtor(glsl_type::record_types);
glsl_type::record_types = NULL;
}
mtx_unlock(&glsl_type::mutex);
}