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glsl: No need to lock in _mesa_glsl_release_types
This function only gets called while mesa is unloading, so there's no potential of racing or multiple calls at the same time. So let's just get rid of the locking. Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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1 changed files with 4 additions and 4 deletions
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@ -324,8 +324,10 @@ const glsl_type *glsl_type::get_scalar_type() const
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void
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_mesa_glsl_release_types(void)
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{
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mtx_lock(&glsl_type::mutex);
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/* Should only be called during atexit (either when unloading shared
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* object, or if process terminates), so no mutex-locking should be
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* necessary.
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*/
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if (glsl_type::array_types != NULL) {
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hash_table_dtor(glsl_type::array_types);
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glsl_type::array_types = NULL;
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@ -335,8 +337,6 @@ _mesa_glsl_release_types(void)
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hash_table_dtor(glsl_type::record_types);
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glsl_type::record_types = NULL;
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}
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mtx_unlock(&glsl_type::mutex);
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}
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