From ddf8917b2db3b53ce2a840d408ddd7cbe9cb7a6b Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Mon, 13 Mar 2023 13:36:03 -0400 Subject: [PATCH] lavapipe: only unset tess_states pointers on tes bind this is otherwise irrelevant Reviewed-by: Dave Airlie Part-of: --- src/gallium/frontends/lavapipe/lvp_execute.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gallium/frontends/lavapipe/lvp_execute.c b/src/gallium/frontends/lavapipe/lvp_execute.c index 7bc7efdb466..58329f413c0 100644 --- a/src/gallium/frontends/lavapipe/lvp_execute.c +++ b/src/gallium/frontends/lavapipe/lvp_execute.c @@ -656,8 +656,6 @@ update_samples(struct rendering_state *state, VkSampleCountFlags samples) static void handle_graphics_stages(struct rendering_state *state, VkShaderStageFlagBits shader_stages, bool dynamic_tess_origin) { - state->tess_states[0] = NULL; - state->tess_states[1] = NULL; state->gs_output_lines = GS_OUTPUT_NONE; u_foreach_bit(b, shader_stages) { @@ -697,6 +695,8 @@ handle_graphics_stages(struct rendering_state *state, VkShaderStageFlagBits shad break; case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: state->inlines_dirty[MESA_SHADER_TESS_EVAL] = state->shaders[MESA_SHADER_TESS_EVAL]->inlines.can_inline; + state->tess_states[0] = NULL; + state->tess_states[1] = NULL; if (!state->shaders[MESA_SHADER_TESS_EVAL]->inlines.can_inline) { if (dynamic_tess_origin) { state->tess_states[0] = state->shaders[MESA_SHADER_TESS_EVAL]->shader_cso;