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Try to detect when native support to given texture width is not available.
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@ -353,6 +353,14 @@ static void r300SetTexImages(r300ContextPtr rmesa,
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(log2Width << R200_FACE_WIDTH_4_SHIFT) |
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(log2Height << R200_FACE_HEIGHT_4_SHIFT));
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}
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if (!baseImage->IsCompressed) {
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int vv;
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vv = (tObj->Image[0][t->base.firstLevel]->Width * 4) % 64;
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if (vv >= 4 && vv <= 32) {
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WARN_ONCE("Corrupted texture ahead!\n");
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}
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}
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t->size = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << R300_TX_WIDTHMASK_SHIFT)
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|((tObj->Image[0][t->base.firstLevel]->Height - 1) << R300_TX_HEIGHTMASK_SHIFT)
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