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broadcom/vc5: Move flush_last_load into load_general, like for stores.
This should avoid mistakes with not flushing as we change the series of loads. Already, it fixes a hopefully unreachable case where we were emitting just the TILE_COORDINATES and not the dummy store that needs to go with it.
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6a21a582fb
commit
dd9c476165
1 changed files with 29 additions and 28 deletions
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@ -34,8 +34,26 @@
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#define PIPE_FIRST_COLOR_BUFFER_BIT (ffs(PIPE_CLEAR_COLOR0) - 1)
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/* The HW queues up the load until the tile coordinates show up, but can only
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* track one at a time. If we need to do more than one load, then we need to
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* flush out the previous load by emitting the tile coordinates and doing a
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* dummy store.
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*/
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static void
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load_general(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer)
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flush_last_load(struct vc5_cl *cl)
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{
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if (V3D_VERSION >= 40)
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return;
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cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
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cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
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store.buffer_to_store = NONE;
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}
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}
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static void
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load_general(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer,
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uint32_t pipe_bit, uint32_t *loads_pending)
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{
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struct vc5_surface *surf = vc5_surface(psurf);
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bool separate_stencil = surf->separate_stencil && buffer == STENCIL;
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@ -78,6 +96,10 @@ load_general(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer)
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surf->padded_height_of_output_image_in_uif_blocks;
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#endif /* V3D_VERSION < 40 */
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}
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*loads_pending &= ~pipe_bit;
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if (*loads_pending)
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flush_last_load(cl);
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}
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static void
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@ -171,23 +193,6 @@ zs_buffer_from_pipe_bits(int pipe_clear_bits)
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}
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}
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/* The HW queues up the load until the tile coordinates show up, but can only
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* track one at a time. If we need to do more than one load, then we need to
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* flush out the previous load by emitting the tile coordinates and doing a
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* dummy store.
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*/
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static void
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flush_last_load(struct vc5_cl *cl)
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{
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if (V3D_VERSION >= 40)
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return;
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cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
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cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
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store.buffer_to_store = NONE;
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}
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}
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static void
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vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl)
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{
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@ -204,21 +209,17 @@ vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl)
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continue;
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}
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load_general(cl, psurf, RENDER_TARGET_0 + i);
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loads_pending &= ~bit;
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if (loads_pending)
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flush_last_load(cl);
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load_general(cl, psurf, RENDER_TARGET_0 + i,
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bit, &loads_pending);
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}
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if (loads_pending & PIPE_CLEAR_DEPTHSTENCIL &&
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if ((loads_pending & PIPE_CLEAR_DEPTHSTENCIL) &&
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(V3D_VERSION >= 40 ||
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(job->zsbuf && job->zsbuf->texture->nr_samples > 1))) {
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load_general(cl, job->zsbuf,
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zs_buffer_from_pipe_bits(loads_pending));
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loads_pending &= ~PIPE_CLEAR_DEPTHSTENCIL;
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if (loads_pending)
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cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
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zs_buffer_from_pipe_bits(loads_pending),
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PIPE_CLEAR_DEPTHSTENCIL,
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&loads_pending);
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}
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#if V3D_VERSION < 40
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