freedreno/a4xx: move where we deal w/ binning FS

Move where we pick dummy FS for binning pass, so the whole driver sees
the same dummy/no-op FS stage.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark 2016-03-07 00:52:03 -05:00
parent 09b3447344
commit dd9135c452
3 changed files with 10 additions and 10 deletions

View file

@ -156,6 +156,7 @@ fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
emit.key.binning_pass = false;
emit.dirty = dirty;
emit.vp = NULL; /* we changed key so need to refetch vp */
emit.fp = NULL;
draw_impl(ctx, ctx->ring, &emit);
}

View file

@ -84,8 +84,14 @@ static inline const struct ir3_shader_variant *
fd4_emit_get_fp(struct fd4_emit *emit)
{
if (!emit->fp) {
struct fd4_shader_stateobj *so = emit->prog->fp;
emit->fp = ir3_shader_variant(so->shader, emit->key);
if (emit->key.binning_pass) {
/* use dummy stateobj to simplify binning vs non-binning: */
static const struct ir3_shader_variant binning_fp = {};
emit->fp = &binning_fp;
} else {
struct fd4_shader_stateobj *so = emit->prog->fp;
emit->fp = ir3_shader_variant(so->shader, emit->key);
}
}
return emit->fp;
}

View file

@ -151,14 +151,7 @@ setup_stages(struct fd4_emit *emit, struct stage *s)
unsigned i;
s[VS].v = fd4_emit_get_vp(emit);
if (emit->key.binning_pass) {
/* use dummy stateobj to simplify binning vs non-binning: */
static const struct ir3_shader_variant binning_fp = {};
s[FS].v = &binning_fp;
} else {
s[FS].v = fd4_emit_get_fp(emit);
}
s[FS].v = fd4_emit_get_fp(emit);
s[HS].v = s[DS].v = s[GS].v = NULL; /* for now */