r300/compiler: allow 32 temporaries in vertex shaders

This commit is contained in:
Marek Olšák 2010-06-23 03:57:27 +02:00
parent 2f6b4187eb
commit dd90c3040e
2 changed files with 4 additions and 4 deletions

View file

@ -405,7 +405,7 @@ static void allocate_temporary_registers(struct r300_vertex_program_compiler * c
{
struct rc_instruction *inst;
unsigned int num_orig_temps = 0;
char hwtemps[VSF_MAX_FRAGMENT_TEMPS];
char hwtemps[R300_VS_MAX_TEMPS];
struct temporary_allocation * ta;
unsigned int i, j;
@ -464,11 +464,11 @@ static void allocate_temporary_registers(struct r300_vertex_program_compiler * c
unsigned int orig = inst->U.I.DstReg.Index;
if (!ta[orig].Allocated) {
for(j = 0; j < VSF_MAX_FRAGMENT_TEMPS; ++j) {
for(j = 0; j < R300_VS_MAX_TEMPS; ++j) {
if (!hwtemps[j])
break;
}
if (j >= VSF_MAX_FRAGMENT_TEMPS) {
if (j >= R300_VS_MAX_TEMPS) {
fprintf(stderr, "Out of hw temporaries\n");
} else {
ta[orig].Allocated = 1;

View file

@ -236,7 +236,7 @@ struct rX00_fragment_program_code {
#define VSF_MAX_FRAGMENT_LENGTH (255*4)
#define VSF_MAX_FRAGMENT_TEMPS (14)
#define R300_VS_MAX_TEMPS 32
#define VSF_MAX_INPUTS 32
#define VSF_MAX_OUTPUTS 32