radeonsi: move the shader key dumping to si_shader_dump

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2016-07-22 23:23:11 +02:00
parent b47727a83a
commit dd66f9d3e7
3 changed files with 9 additions and 5 deletions

View file

@ -40,7 +40,6 @@ static void si_dump_shader(struct si_screen *sscreen,
if (!state->cso || !state->current)
return;
si_dump_shader_key(state->cso->type, &state->current->key, f);
si_shader_dump(sscreen, state->current, NULL,
state->cso->info.processor, f);
}

View file

@ -151,6 +151,9 @@ static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data);
static void si_dump_shader_key(unsigned shader, union si_shader_key *key,
FILE *f);
/* Ideally pass the sample mask input to the PS epilog as v13, which
* is its usual location, so that the shader doesn't have to add v_mov.
*/
@ -6244,6 +6247,10 @@ void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
struct pipe_debug_callback *debug, unsigned processor,
FILE *file)
{
if (file != stderr ||
r600_can_dump_shader(&sscreen->b, processor))
si_dump_shader_key(processor, &shader->key, file);
if (file != stderr && shader->binary.llvm_ir_string) {
fprintf(file, "\n%s - main shader part - LLVM IR:\n\n",
si_get_shader_name(shader, processor));
@ -6440,7 +6447,8 @@ static int si_generate_gs_copy_shader(struct si_screen *sscreen,
return r;
}
void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f)
static void si_dump_shader_key(unsigned shader, union si_shader_key *key,
FILE *f)
{
int i;
@ -6613,8 +6621,6 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
* conversion fails. */
if (r600_can_dump_shader(&sscreen->b, sel->info.processor) &&
!(sscreen->b.debug_flags & DBG_NO_TGSI)) {
if (is_monolithic)
si_dump_shader_key(sel->type, &shader->key, stderr);
tgsi_dump(sel->tokens, 0);
si_dump_streamout(&sel->so);
}

View file

@ -488,7 +488,6 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
struct si_shader *shader,
struct pipe_debug_callback *debug);
void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f);
int si_compile_llvm(struct si_screen *sscreen,
struct radeon_shader_binary *binary,
struct si_shader_config *conf,