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glsl: Remove unused lower_variable_index_to_cond_assign.
It's been replaced by nir_lower_indirect_derefs(). Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
This commit is contained in:
parent
2529690ee3
commit
dd3179aff0
5 changed files with 1 additions and 466 deletions
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@ -127,9 +127,6 @@ bool do_vec_index_to_swizzle(exec_list *instructions);
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bool lower_discard(exec_list *instructions);
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void lower_discard_flow(exec_list *instructions);
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bool lower_instructions(exec_list *instructions, unsigned what_to_lower);
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bool lower_variable_index_to_cond_assign(gl_shader_stage stage,
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exec_list *instructions, bool lower_input, bool lower_output,
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bool lower_temp, bool lower_uniform);
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bool lower_quadop_vector(exec_list *instructions);
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bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage, unsigned max_uniform_components);
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bool lower_clip_cull_distance(struct gl_shader_program *prog,
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@ -110,7 +110,7 @@ public:
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* Unrolling the loop may convert that access into constant-indexing.
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*
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* Many drivers don't support particular kinds of variable indexing,
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* and have to resort to using lower_variable_index_to_cond_assign to
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* and have to resort to using nir_lower_indirect_derefs to
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* handle it. This results in huge amounts of horrible code, so we'd
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* like to avoid that if possible. Here, we just note that it will
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* happen.
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@ -1,455 +0,0 @@
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/*
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* Copyright © 2010 Luca Barbieri
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file lower_variable_index_to_cond_assign.cpp
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*
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* Turns non-constant indexing into array types to a series of
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* conditional moves of each element into a temporary.
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*
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* Pre-DX10 GPUs often don't have a native way to do this operation,
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* and this works around that.
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*
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* The lowering process proceeds as follows. Each non-constant index
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* found in an r-value is converted to a canonical form \c array[i]. Each
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* element of the array is conditionally assigned to a temporary by comparing
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* \c i to a constant index. This is done by cloning the canonical form and
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* replacing all occurances of \c i with a constant. Each remaining occurance
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* of the canonical form in the IR is replaced with a dereference of the
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* temporary variable.
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*
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* L-values with non-constant indices are handled similarly. In this case,
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* the RHS of the assignment is assigned to a temporary. The non-constant
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* index is replace with the canonical form (just like for r-values). The
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* temporary is conditionally assigned to each element of the canonical form
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* by comparing \c i with each index. The same clone-and-replace scheme is
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* used.
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*/
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#include "ir.h"
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#include "ir_rvalue_visitor.h"
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#include "ir_optimization.h"
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#include "compiler/glsl_types.h"
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#include "main/macros.h"
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#include "program/prog_instruction.h" /* For SWIZZLE_XXXX */
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#include "ir_builder.h"
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using namespace ir_builder;
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static inline bool
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is_array_or_matrix(const ir_rvalue *ir)
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{
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return (ir->type->is_array() || ir->type->is_matrix());
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}
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namespace {
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/**
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* Replace a dereference of a variable with a specified r-value
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*
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* Each time a dereference of the specified value is replaced, the r-value
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* tree is cloned.
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*/
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class deref_replacer : public ir_rvalue_visitor {
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public:
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deref_replacer(const ir_variable *variable_to_replace, ir_rvalue *value)
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: variable_to_replace(variable_to_replace), value(value),
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progress(false)
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{
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assert(this->variable_to_replace != NULL);
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assert(this->value != NULL);
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}
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virtual void handle_rvalue(ir_rvalue **rvalue)
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{
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ir_dereference_variable *const dv = (*rvalue)->as_dereference_variable();
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if (dv != NULL && dv->var == this->variable_to_replace) {
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this->progress = true;
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*rvalue = this->value->clone(ralloc_parent(*rvalue), NULL);
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}
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}
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const ir_variable *variable_to_replace;
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ir_rvalue *value;
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bool progress;
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};
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/**
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* Find a variable index dereference of an array in an rvalue tree
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*/
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class find_variable_index : public ir_hierarchical_visitor {
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public:
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find_variable_index()
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: deref(NULL)
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{
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/* empty */
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}
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virtual ir_visitor_status visit_enter(ir_dereference_array *ir)
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{
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if (is_array_or_matrix(ir->array) &&
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ir->array_index->as_constant() == NULL) {
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this->deref = ir;
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return visit_stop;
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}
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return visit_continue;
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}
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/**
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* First array dereference found in the tree that has a non-constant index.
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*/
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ir_dereference_array *deref;
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};
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struct assignment_generator
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{
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ir_instruction* base_ir;
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ir_dereference *rvalue;
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ir_variable *old_index;
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bool is_write;
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unsigned int write_mask;
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ir_variable* var;
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assignment_generator()
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: base_ir(NULL),
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rvalue(NULL),
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old_index(NULL),
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is_write(false),
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write_mask(0),
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var(NULL)
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{
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}
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void generate(unsigned i, ir_factory &body) const
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{
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/* Clone the old r-value in its entirety. Then replace any occurances of
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* the old variable index with the new constant index.
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*/
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ir_dereference *element = this->rvalue->clone(body.mem_ctx, NULL);
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ir_constant *const index = body.constant(i);
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deref_replacer r(this->old_index, index);
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element->accept(&r);
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assert(r.progress);
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ir_assignment *const assignment = (is_write)
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? assign(element, this->var, write_mask)
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: assign(this->var, element);
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body.emit(assignment);
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}
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};
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struct switch_generator
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{
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/* make TFunction a template parameter if you need to use other generators */
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typedef assignment_generator TFunction;
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const TFunction& generator;
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ir_variable* index;
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void *mem_ctx;
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switch_generator(const TFunction& generator, ir_variable *index)
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: generator(generator), index(index)
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{
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this->mem_ctx = ralloc_parent(index);
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}
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void bisect(unsigned begin, unsigned end, ir_factory &body)
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{
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unsigned middle = (begin + end) >> 1;
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assert(index->type->is_integer_32());
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ir_constant *const middle_c = (index->type->base_type == GLSL_TYPE_UINT)
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? new(body.mem_ctx) ir_constant((unsigned)middle)
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: new(body.mem_ctx) ir_constant((int)middle);
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ir_if *if_less = new(body.mem_ctx) ir_if(less(this->index, middle_c));
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ir_factory then_body(&if_less->then_instructions, body.mem_ctx);
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ir_factory else_body(&if_less->else_instructions, body.mem_ctx);
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generate(begin, middle, then_body);
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generate(middle, end, else_body);
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body.emit(if_less);
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}
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void generate(unsigned begin, unsigned end, ir_factory &body)
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{
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if (begin == end)
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return;
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unsigned length = end - begin;
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if (length == 1)
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generator.generate(begin, body);
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else
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bisect(begin, end, body);
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}
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};
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/**
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* Visitor class for replacing expressions with ir_constant values.
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*/
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class variable_index_to_cond_assign_visitor : public ir_rvalue_visitor {
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public:
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variable_index_to_cond_assign_visitor(gl_shader_stage stage,
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bool lower_input,
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bool lower_output,
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bool lower_temp,
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bool lower_uniform)
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: progress(false), stage(stage), lower_inputs(lower_input),
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lower_outputs(lower_output), lower_temps(lower_temp),
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lower_uniforms(lower_uniform)
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{
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/* empty */
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}
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bool progress;
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gl_shader_stage stage;
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bool lower_inputs;
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bool lower_outputs;
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bool lower_temps;
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bool lower_uniforms;
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bool storage_type_needs_lowering(ir_dereference_array *deref) const
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{
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/* If a variable isn't eventually the target of this dereference, then
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* it must be a constant or some sort of anonymous temporary storage.
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*
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* FINISHME: Is this correct? Most drivers treat arrays of constants as
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* FINISHME: uniforms. It seems like this should do the same.
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*/
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const ir_variable *const var = deref->array->variable_referenced();
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if (var == NULL)
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return this->lower_temps;
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switch (var->data.mode) {
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case ir_var_auto:
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case ir_var_temporary:
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return this->lower_temps;
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case ir_var_uniform:
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case ir_var_shader_storage:
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return this->lower_uniforms;
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case ir_var_shader_shared:
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return false;
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case ir_var_function_in:
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case ir_var_const_in:
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return this->lower_temps;
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case ir_var_system_value:
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/* There are only a few system values that have array types:
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*
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* gl_TessLevelInner[]
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* gl_TessLevelOuter[]
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* gl_SampleMaskIn[]
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*
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* The tessellation factor arrays are lowered to vec4/vec2s
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* by lower_tess_level() before this pass occurs, so we'll
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* never see them here.
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*
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* The only remaining case is gl_SampleMaskIn[], which has
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* a length of ceil(ctx->Const.MaxSamples / 32). Most hardware
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* supports no more than 32 samples, in which case our lowering
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* produces a single read of gl_SampleMaskIn[0]. Even with 64x
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* MSAA, the array length is only 2, so the lowering is fairly
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* efficient. Therefore, lower unconditionally.
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*/
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return true;
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case ir_var_shader_in:
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/* The input array size is unknown at compiler time for non-patch
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* inputs in TCS and TES. The arrays are sized to
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* the implementation-dependent limit "gl_MaxPatchVertices", but
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* the real size is stored in the "gl_PatchVerticesIn" built-in
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* uniform.
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*
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* The TCS input array size is specified by
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* glPatchParameteri(GL_PATCH_VERTICES).
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*
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* The TES input array size is specified by the "vertices" output
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* layout qualifier in TCS.
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*/
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if ((stage == MESA_SHADER_TESS_CTRL ||
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stage == MESA_SHADER_TESS_EVAL) && !var->data.patch)
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return false;
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return this->lower_inputs;
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case ir_var_function_out:
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/* TCS non-patch outputs can only be indexed with "gl_InvocationID".
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* Other expressions are not allowed.
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*/
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if (stage == MESA_SHADER_TESS_CTRL && !var->data.patch)
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return false;
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return this->lower_temps;
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case ir_var_shader_out:
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return this->lower_outputs;
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case ir_var_function_inout:
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return this->lower_temps;
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}
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assert(!"Should not get here.");
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return false;
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}
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bool needs_lowering(ir_dereference_array *deref) const
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{
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if (deref == NULL || deref->array_index->as_constant() ||
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!is_array_or_matrix(deref->array))
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return false;
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return this->storage_type_needs_lowering(deref);
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}
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ir_variable *convert_dereference_array(ir_dereference_array *orig_deref,
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ir_assignment* orig_assign,
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ir_dereference *orig_base)
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{
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void *const mem_ctx = ralloc_parent(base_ir);
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exec_list list;
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ir_factory body(&list, mem_ctx);
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assert(is_array_or_matrix(orig_deref->array));
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const unsigned length = (orig_deref->array->type->is_array())
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? orig_deref->array->type->length
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: orig_deref->array->type->matrix_columns;
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/* Temporary storage for either the result of the dereference of
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* the array, or the RHS that's being assigned into the
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* dereference of the array.
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*/
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ir_variable *var;
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if (orig_assign) {
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var = body.make_temp(orig_assign->rhs->type,
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"dereference_array_value");
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body.emit(assign(var, orig_assign->rhs));
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} else {
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var = body.make_temp(orig_deref->type,
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"dereference_array_value");
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}
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/* Store the index to a temporary to avoid reusing its tree. */
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ir_variable *index = body.make_temp(orig_deref->array_index->type,
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"dereference_array_index");
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body.emit(assign(index, orig_deref->array_index));
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orig_deref->array_index = deref(index).val;
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assignment_generator ag;
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ag.rvalue = orig_base;
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ag.base_ir = base_ir;
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ag.old_index = index;
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ag.var = var;
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if (orig_assign) {
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ag.is_write = true;
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ag.write_mask = orig_assign->write_mask;
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} else {
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ag.is_write = false;
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}
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switch_generator sg(ag, index);
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sg.generate(0, length, body);
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base_ir->insert_before(&list);
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return var;
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}
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virtual void handle_rvalue(ir_rvalue **pir)
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{
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if (this->in_assignee)
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return;
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if (!*pir)
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return;
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ir_dereference_array* orig_deref = (*pir)->as_dereference_array();
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if (needs_lowering(orig_deref)) {
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ir_variable *var =
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convert_dereference_array(orig_deref, NULL, orig_deref);
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assert(var);
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*pir = new(ralloc_parent(base_ir)) ir_dereference_variable(var);
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this->progress = true;
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}
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}
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ir_visitor_status
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visit_leave(ir_assignment *ir)
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{
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ir_rvalue_visitor::visit_leave(ir);
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find_variable_index f;
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ir->lhs->accept(&f);
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if (f.deref != NULL && storage_type_needs_lowering(f.deref)) {
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convert_dereference_array(f.deref, ir, ir->lhs);
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ir->remove();
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this->progress = true;
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}
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return visit_continue;
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}
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};
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} /* anonymous namespace */
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bool
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lower_variable_index_to_cond_assign(gl_shader_stage stage,
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exec_list *instructions,
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bool lower_input,
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bool lower_output,
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bool lower_temp,
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bool lower_uniform)
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{
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variable_index_to_cond_assign_visitor v(stage,
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lower_input,
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lower_output,
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lower_temp,
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lower_uniform);
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/* Continue lowering until no progress is made. If there are multiple
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* levels of indirection (e.g., non-constant indexing of array elements and
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* matrix columns of an array of matrix), each pass will only lower one
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* level of indirection.
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*/
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bool progress_ever = false;
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do {
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v.progress = false;
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visit_list_elements(&v, instructions);
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progress_ever = v.progress || progress_ever;
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} while (v.progress);
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return progress_ever;
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}
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@ -172,7 +172,6 @@ files_libglsl = files(
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'lower_precision.cpp',
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'lower_subroutine.cpp',
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'lower_tess_level.cpp',
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'lower_variable_index_to_cond_assign.cpp',
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'lower_vec_index_to_cond_assign.cpp',
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'lower_vec_index_to_swizzle.cpp',
|
||||
'lower_vector.cpp',
|
||||
|
|
|
|||
|
|
@ -110,12 +110,6 @@ do_optimization(struct exec_list *ir, const char *optimization,
|
|||
} else if (sscanf(optimization, "lower_instructions ( %d ) ",
|
||||
&int_0) == 1) {
|
||||
return lower_instructions(ir, int_0);
|
||||
} else if (sscanf(optimization, "lower_variable_index_to_cond_assign "
|
||||
"( %d , %d , %d , %d ) ", &int_0, &int_1, &int_2,
|
||||
&int_3) == 4) {
|
||||
return lower_variable_index_to_cond_assign(MESA_SHADER_VERTEX, ir,
|
||||
int_0 != 0, int_1 != 0,
|
||||
int_2 != 0, int_3 != 0);
|
||||
} else if (sscanf(optimization, "lower_quadop_vector") == 1) {
|
||||
return lower_quadop_vector(ir);
|
||||
} else {
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue