mesa: Handle astc 3d formats in _mesa_base_tex_format()

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Anuj Phogat 2016-02-11 12:10:52 -08:00
parent cf85ef1618
commit dcfea1d7eb

View file

@ -2388,8 +2388,10 @@ _mesa_base_tex_format(const struct gl_context *ctx, GLint internalFormat)
return base_compressed;
}
if (ctx->Extensions.KHR_texture_compression_astc_ldr &&
_mesa_is_astc_format(internalFormat))
if ((ctx->Extensions.KHR_texture_compression_astc_ldr &&
is_astc_2d_format(internalFormat)) ||
(ctx->Extensions.OES_texture_compression_astc &&
is_astc_3d_format(internalFormat)))
return GL_RGBA;
if (ctx->Extensions.MESA_ycbcr_texture) {