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st/nine: Avoid redundant SetCursorPos calls
For some applications SetCursorPosition is called when a cursor event is received. Our SetCursorPosition was always calling wine SetCursorPos which would trigger a cursor event. The infinite loop is avoided by not calling SetCursorPos when the position hasn't changed. Found thanks to wine tests. Fixes irresponsive GUI for some applications. Fixes: https://github.com/iXit/Mesa-3D/issues/173 Signed-off-by: Axel Davy <davyaxel0@gmail.com> CC: <mesa-stable@lists.freedesktop.org>
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@ -791,6 +791,10 @@ NineDevice9_SetCursorPosition( struct NineDevice9 *This,
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DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
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if (This->cursor.pos.x == X &&
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This->cursor.pos.y == Y)
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return;
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This->cursor.pos.x = X;
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This->cursor.pos.y = Y;
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