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radeonsi: save mesh shader when blit
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37505>
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@ -30,6 +30,7 @@ void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op)
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util_blitter_save_tessctrl_shader(sctx->blitter, sctx->shader.tcs.cso);
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util_blitter_save_tesseval_shader(sctx->blitter, sctx->shader.tes.cso);
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util_blitter_save_geometry_shader(sctx->blitter, sctx->shader.gs.cso);
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util_blitter_save_mesh_shader(sctx->blitter, sctx->ms_shader_state.cso);
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util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets,
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(struct pipe_stream_output_target **)sctx->streamout.targets,
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sctx->streamout.output_prim);
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