diff --git a/docs/relnotes/17.4.0.html b/docs/relnotes/17.4.0.html
deleted file mode 100644
index 529774efdd2..00000000000
--- a/docs/relnotes/17.4.0.html
+++ /dev/null
@@ -1,76 +0,0 @@
-
-
-
-
-
-
Mesa 17.4.0 Release Notes / TBD
-
-
-Mesa 17.4.0 is a new development release.
-People who are concerned with stability and reliability should stick
-with a previous release or wait for Mesa 17.4.1.
-
-
-Mesa 17.4.0 implements the OpenGL 4.5 API, but the version reported by
-glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
-glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
-Some drivers don't support all the features required in OpenGL 4.5. OpenGL
-4.5 is only available if requested at context creation
-because compatibility contexts are not supported.
-
-
-
-
SHA256 checksums
-
-TBD.
-
-
-
-
New features
-
-
-Note: some of the new features are only available with certain drivers.
-
-
-
-- Disk shader cache support for i965 when MESA_GLSL_CACHE_DISABLE environment variable is set to "0" or "false"
-- GL_ARB_shader_atomic_counters and GL_ARB_shader_atomic_counter_ops on r600/evergreen+
-- GL_ARB_shader_image_load_store and GL_ARB_shader_image_size on r600/evergreen+
-- GL_ARB_shader_storage_buffer_object on r600/evergreen+
-
-
- GL_ARB_compute_shader on r600/evergreen+
-
-
- GL_ARB_cull_distance on r600/evergreen+
-- GL_ARB_enhanced_layouts on r600/evergreen+
-- GL_ARB_bindless_texture on nvc0/kepler
-- OpenGL 4.3 on r600/evergreen with hw fp64 support
-- Support 1 binary format for GL_ARB_get_program_binary on i965.
- (For the 18.0 release, 0 formats continue to be supported in
- compatibility profiles.)
-- Cannonlake support on i965 and anv
-
-
-
Bug fixes
-
-
-
-
Changes
-
-
-- Remove incomplete GLX_MESA_set_3dfx_mode from the Xlib libGL
-
-
-
-
-
diff --git a/docs/relnotes/18.0.0.html b/docs/relnotes/18.0.0.html
new file mode 100644
index 00000000000..99ab27664b1
--- /dev/null
+++ b/docs/relnotes/18.0.0.html
@@ -0,0 +1,320 @@
+
+
+
+
+
+
Mesa 17.4.0 Release Notes / March 27 2018
+
+
+Mesa 17.4.0 is a new development release.
+People who are concerned with stability and reliability should stick
+with a previous release or wait for Mesa 17.4.1.
+
+
+Mesa 17.4.0 implements the OpenGL 4.5 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 4.5. OpenGL
+4.5 is only available if requested at context creation
+because compatibility contexts are not supported.
+
+
+
+
SHA256 checksums
+
+TBD.
+
+
+
+
New features
+
+
+Note: some of the new features are only available with certain drivers.
+
+
+
+- Disk shader cache support for i965 when MESA_GLSL_CACHE_DISABLE environment variable is set to "0" or "false"
+- GL_ARB_shader_atomic_counters and GL_ARB_shader_atomic_counter_ops on r600/evergreen+
+- GL_ARB_shader_image_load_store and GL_ARB_shader_image_size on r600/evergreen+
+- GL_ARB_shader_storage_buffer_object on r600/evergreen+
-
+
- GL_ARB_compute_shader on r600/evergreen+
-
+
- GL_ARB_cull_distance on r600/evergreen+
+- GL_ARB_enhanced_layouts on r600/evergreen+
+- GL_ARB_bindless_texture on nvc0/kepler
+- OpenGL 4.3 on r600/evergreen with hw fp64 support
+- Support 1 binary format for GL_ARB_get_program_binary on i965.
+ (For the 18.0 release, 0 formats continue to be supported in
+ compatibility profiles.)
+- Cannonlake support on i965 and anv
+
+
+
Bug fixes
+
+
+
+- Bug 85564 - Dead Island rendering issues
+
+- Bug 90311 - Fail to build libglx with clang at linking stage
+
+- Bug 92363 - [BSW/BDW] ogles1conform Gets test fails
+
+- Bug 94739 - Mesa 11.1.2 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row
+
+- Bug 97532 - Regression: GLB 2.7 & Glmark-2 GLES versions segfault due to linker precision error (259fc505) on dead variable
+
+- Bug 97852 - Unreal Engine corrupted preview viewport
+
+- Bug 100438 - glsl/ir.cpp:1376: ir_dereference_variable::ir_dereference_variable(ir_variable*): Assertion `var != NULL' failed.
+
+- Bug 101378 - interpolateAtSample check for input parameter is too strict
+
+- Bug 101442 - Piglit shaders@ssa@fs-if-def-else-break fails with sb but passes with R600_DEBUG=nosb
+
+- Bug 101560 - SPIR-V OpSwitch with int64 not supported even though shaderInt64 is true
+
+- Bug 101691 - gfx corruption on windowed 3d-apps running on dGPU
+
+- Bug 102177 - [SKL] ES31-CTS.core.sepshaderobjs.StateInteraction fails sporadically
+
+- Bug 102264 - Missing MESA_FORMAT_{B8G8R8A8,B8G8R8X8}_SRGB formats
+
+- Bug 102354 - Mesa 17.2 no longer can give SRGB-capable framebuffer on i965, even though Mesa 17.1.x does.
+
+- Bug 102358 - WarThunder freezes at start, with activated vsync (vblank_mode=2)
+
+- Bug 102435 - [skl,kbl] [drm] GPU hang in Valve games based on Source 1
+
+- Bug 102503 - Report SRGB framebuffer to SuperTuxKart to workaround SuperTuxKart crash
+
+- Bug 102665 - test_glsl_to_tgsi_lifetime.cpp:53:67: error: ‘>>’ should be ‘> >’ within a nested template argument list
+
+- Bug 102677 - [OpenGL CTS] KHR-GL45.CommonBugs.CommonBug_PerVertexValidation fails
+
+- Bug 102680 - [OpenGL CTS] KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks fails
+
+- Bug 102710 - vkCmdBlitImage with arrayLayers > 1 fails
+
+- Bug 102774 - [BDW] [Bisected] Absolute constant buffers break VAAPI in mpv
+
+- Bug 102809 - Rust shadows(?) flash random colours
+
+- Bug 102897 - Separate bind points are not implemented correctly
+
+- Bug 102955 - HyperZ related rendering issue in ARK: Survival Evolved
+
+- Bug 103006 - [OpenGL CTS] [HSW] KHR-GL45.vertex_attrib_binding.basic-inputL-case1
+
+- Bug 103007 - [OpenGL CTS] [HSW] KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails
+
+- Bug 103085 - [ivb byt hsw] piglit.spec.arb_indirect_parameters.tf-count-arrays
+
+- Bug 103098 - [OpenGL CTS] KHR-GL45.enhanced_layouts.varying_structure_locations fails
+
+- Bug 103101 - [SKL][bisected] DiRT Rally GPU hang
+
+- Bug 103115 - [BSW BXT GLK] dEQP-VK.spirv_assembly.instruction.compute.sconvert.int32_to_int64
+
+- Bug 103128 - [softpipe] piglit fs-ldexp regression
+
+- Bug 103142 - R600g+sb: optimizer apparently stuck in an endless loop
+
+- Bug 103227 - [G965 G45 ILK] ES2-CTS.gtf.GL2ExtensionTests.texture_float.texture_float regression
+
+- Bug 103283 - drm_get_device_name_for_fd is broken on FreeBSD
+
+- Bug 103388 - Linking libcltgsi.la (llvm/codegen/libclllvm_la-common.lo) fails with "error: no match for 'operator-'" with GCC-7, Mesa from Git and current LLVM revisions
+
+- Bug 103393 - glDispatchComputeGroupSizeARB : gl_GlobalInvocationID.x != gl_WorkGroupID.x * gl_LocalGroupSizeARB.x + gl_LocalInvocationID.x
+
+- Bug 103412 - gallium/wgl: Another fix to context creation without prior SetPixelFormat()
+
+- Bug 103496 - svga_screen.c:26:46: error: git_sha1.h: No such file or directory
+
+- Bug 103513 - [build failure] radv_shader.c:683:2: error: format not a string literal and no format arguments [-Werror=format-security]
+
+- Bug 103519 - wayland egl apps crash on start with mesa 17.2
+
+- Bug 103529 - [GM45] GPU hang with mpv fullscreen (bisected)
+
+- Bug 103537 - i965: Shadow of Mordor broken since commit 379b24a40d3d34ffdaaeb1b328f50e28ecb01468 on Haswell
+
+- Bug 103544 - Graphical glitches r600 in game this war of mine linux native
+
+- Bug 103579 - Vertex shader causes compiler to crash in SPIRV-to-NIR
+
+- Bug 103616 - Increased difference from reference image in shaders
+
+- Bug 103626 - [SNB] ES3-CTS.functional.shaders.precision
+
+- Bug 103628 - [BXT, GLK, BSW] KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks
+
+- Bug 103653 - Unreal segfault since gallium/u_threaded: avoid syncs for get_query_result
+
+- Bug 103658 - addrlib/gfx9/gfx9addrlib.cpp:727:50: error: expected expression
+
+- Bug 103674 - u_queue.c:173:7: error: implicit declaration of function 'timespec_get' is invalid in C99
+
+- Bug 103746 - [BDW BSW SKL KBL] dEQP-GLES31.functional.copy_image regressions
+
+- Bug 103759 - plasma desktop corrupted rendering
+
+- Bug 103784 - [bisected] Egl changes breaks all of EGL
+
+- Bug 103787 - [BDW,BSW] gpu hang on spec.arb_pipeline_statistics_query.arb_pipeline_statistics_query-comp
+
+- Bug 103801 - [i965] >Observer_ issue
+
+- Bug 103808 - [radeonsi, bisected] World of Warcraft scribbling all over screen
+
+- Bug 103902 - Portal 2 game hangs at startup with latest mesa dev
+
+- Bug 103904 - Source engine-based games won't hang at start without R600_DEBUG=vs
+
+- Bug 103909 - anv_allocator.c:113:1: error: static declaration of ‘memfd_create’ follows non-static declaration
+
+- Bug 103942 - KHR-GL46.enhanced_layouts.varying* regression
+
+- Bug 103955 - Using array in structure results in wrong GLSL compilation output
+
+- Bug 103966 - Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row
+
+- Bug 103988 - Intermittent piglit failures with shader cache enabled
+
+- Bug 104005 - [sklgt4e] GPU hangs in Car_Chase
+
+- Bug 104119 - radv: OpBitFieldInsert produces 0 with a loop counter for Insert
+
+- Bug 104141 - include/c11/threads_posix.h:96: undefined reference to `pthread_once'
+
+- Bug 104143 - r600/sb: clobbers gl_Position -> gl_FragCoord
+
+- Bug 104163 - [GEN9+] 2-3% perf drop in GfxBench Manhattan 3.1 from "i965: Disable regular fast-clears (CCS_D) on gen9+"
+
+- Bug 104183 - mesa-17.3.0/src/broadcom/qpu/qpu_pack.c:171]: (error) Invalid memcmp() argument
+
+- Bug 104199 - [i965 bisected] BIO and EM Vision in >Observer_ is broken since commit af2c320190f3c73180f1610c8df955a7fa2a4d09
+
+- Bug 104213 - NULL pointer access crashes on compiling Vulkan compute shaders after "anv: Add support for the variablePointers feature"
+
+- Bug 104214 - Dota crashes when switching from game to desktop
+
+- Bug 104226 - [bisected] Anvil accesses uninitialized memory while compiling shaders
+
+- Bug 104231 - DispatchSanity_test.GL30 regression
+
+- Bug 104246 - Talos Principle Vulkan version crash: spirv_to_nir() returns NULL entry_point
+
+- Bug 104271 - i965: Timeout in dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.5
+
+- Bug 104288 - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true
+
+- Bug 104302 - Wolfenstein 2 (2017) under wine graphical artifacting on RADV
+
+- Bug 104331 - [r600g] Ogre demo "TutorialUAV01" crash at r600_decompress_color_images
+
+- Bug 104338 - NULL pointer access crash on Sacha Willems' Vulkan raytracing demo after "spirv: Add basic type validation for OpLoad, OpStore, and OpCopyMemory"
+
+- Bug 104359 - Mesa freezes in "vtn_cfg_walk_blocks" with Sacha Willems' hdr, parallaxmapping and specializationconstants Vulkan demos
+
+- Bug 104381 - swr fails to build since llvm-svn r321257
+
+- Bug 104383 - [KBL] Intel GPU hang with firefox
+
+- Bug 104411 - [CCS] lemonbar-xft GPU hang
+
+- Bug 104424 - DOOM 2016 broken by spirv OpStore validation
+
+- Bug 104487 - [KBL] portal2_linux GPU hang
+
+- Bug 104490 - [radeonsi/290x] Dota2 fails to start (can't create opengl context)
+
+- Bug 104492 - Compute Shader: Wrong alignment when assigning struct value to structured SSBO
+
+- Bug 104546 - Crash happens when running compute pipeline after calling glxMakeCurrent two times
+
+- Bug 104551 - Check if Mako templates for Python are installed
+
+- Bug 104625 - semicolon after if
+
+- Bug 104636 - [BSW/HD400] Aztec Ruins GL version GPU hangs
+
+- Bug 104642 - Android: NULL pointer dereference with i965 mesa-dev, seems build_id_length related
+
+- Bug 104654 - r600/sb: Alien Isolation GPU lock
+
+- Bug 104668 - dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision regression
+
+- Bug 104677 - radv_generate_graphics_pipeline_key reads input rate from incorrect binding
+
+- Bug 104690 - [G33] regression: piglit.spec.!opengl 1_4.draw-batch and gl-1_4-dlist-multidrawarrays
+
+- Bug 104711 - [skl CCS] Oxenfree (unity engine game) hangs GPU
+
+- Bug 104741 - Graphic corruption for Android apps Telegram and KineMaster
+
+- Bug 104742 - [swrast] piglit gl-1.4-dlist-multidrawarrays regression
+
+- Bug 104746 - [swrast] piglit attribs regression
+
+- Bug 104749 - rasterizer/jitter/JitManager.cpp:252:91: error: no matching function for call to ‘llvm::DIBuilder::createBasicType(const char [8], int, llvm::dwarf::TypeKind)’
+
+- Bug 104762 - Various segfaults/problems in qt/plasma
+
+- Bug 104777 - Attaching multiple shader objects for the same stage to a GLSL program triggers a linker error
+
+- Bug 104884 - memory leak with intel i965 mesa when running android container in Ubuntu
+
+- Bug 104905 - SpvOpFOrdEqual doesn't return correct results for NaNs
+
+- Bug 104915 - Indexed SHADING_LANGUAGE_VERSION query not supported
+
+- Bug 104923 - anv: Dota2 rendering corruption
+
+- Bug 105013 - [regression] GLX+VA-API+clutter-gst video playback is corrupt with Mesa 17.3 (but is fine with 17.2)
+
+- Bug 105029 - simdlib_512_avx512.inl:371:57: error: could not convert ‘_mm512_mask_blend_epi32((__mmask16)(ImmT), a, b)’ from ‘__m512i’ {aka ‘__vector(8) long long int’} to ‘SIMDImpl::SIMD512Impl::Float’
+
+- Bug 105065 - Qt Programs occasionally fail to render with new Mesa (glGetProgramBinary)
+
+- Bug 105098 - [RADV] GPU freeze with simple Vulkan App
+
+- Bug 105103 - Wayland master causes Mesa to fail to compile
+
+- Bug 105120 - meson build broken
+
+- Bug 105224 - Webgl Pointclouds flickers
+
+- Bug 105255 - Waiting for fences without waitAll is not implemented
+
+- Bug 105271 - WebGL2 shader crashes i965_dri.so 17.3.3
+
+- Bug 105290 - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache
+
+- Bug 105292 - vkGetQueryPoolResults returns incorrect query status for large query buffers (bisected)
+
+- Bug 105436 - Blinking textures in UT2004 [bisected]
+
+- Bug 105464 - Reading per-patch outputs in Tessellation Control Shader returns undefined values
+
+
+
+
Changes
+
+
+- Remove incomplete GLX_MESA_set_3dfx_mode from the Xlib libGL
+
+
+
+
+