nir/validate: Only build in debug mode

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This commit is contained in:
Jason Ekstrand 2015-01-06 16:11:57 -08:00
parent 347ab2bf24
commit dcb1acdea0
2 changed files with 11 additions and 0 deletions

View file

@ -1437,7 +1437,11 @@ void nir_index_blocks(nir_function_impl *impl);
void nir_print_shader(nir_shader *shader, FILE *fp);
#ifdef DEBUG
void nir_validate_shader(nir_shader *shader);
#else
static inline void nir_validate_shader(nir_shader *shader) { }
#endif /* DEBUG */
void nir_calc_dominance_impl(nir_function_impl *impl);
void nir_calc_dominance(nir_shader *shader);

View file

@ -32,6 +32,11 @@
* This file checks for invalid IR indicating a bug somewhere in the compiler.
*/
/* Since this file is just a pile of asserts, don't bother compiling it if
* we're not building a debug build.
*/
#ifdef DEBUG
/*
* Per-register validation state.
*/
@ -882,3 +887,5 @@ nir_validate_shader(nir_shader *shader)
destroy_validate_state(&state);
}
#endif /* NDEBUG */