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nir/validate: Only build in debug mode
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
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2 changed files with 11 additions and 0 deletions
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@ -1437,7 +1437,11 @@ void nir_index_blocks(nir_function_impl *impl);
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void nir_print_shader(nir_shader *shader, FILE *fp);
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void nir_print_shader(nir_shader *shader, FILE *fp);
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#ifdef DEBUG
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void nir_validate_shader(nir_shader *shader);
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void nir_validate_shader(nir_shader *shader);
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#else
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static inline void nir_validate_shader(nir_shader *shader) { }
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#endif /* DEBUG */
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void nir_calc_dominance_impl(nir_function_impl *impl);
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void nir_calc_dominance_impl(nir_function_impl *impl);
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void nir_calc_dominance(nir_shader *shader);
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void nir_calc_dominance(nir_shader *shader);
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@ -32,6 +32,11 @@
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* This file checks for invalid IR indicating a bug somewhere in the compiler.
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* This file checks for invalid IR indicating a bug somewhere in the compiler.
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*/
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*/
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/* Since this file is just a pile of asserts, don't bother compiling it if
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* we're not building a debug build.
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*/
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#ifdef DEBUG
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/*
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/*
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* Per-register validation state.
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* Per-register validation state.
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*/
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*/
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@ -882,3 +887,5 @@ nir_validate_shader(nir_shader *shader)
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destroy_validate_state(&state);
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destroy_validate_state(&state);
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}
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}
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#endif /* NDEBUG */
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