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mesa: add missing null checks in _tnl_register_fastpath()
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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1 changed files with 12 additions and 2 deletions
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@ -83,12 +83,22 @@ void _tnl_register_fastpath( struct tnl_clipspace *vtx,
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struct tnl_clipspace_fastpath *fastpath = CALLOC_STRUCT(tnl_clipspace_fastpath);
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GLuint i;
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if (fastpath == NULL) {
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_mesa_error_no_memory(__func__);
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return;
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}
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fastpath->vertex_size = vtx->vertex_size;
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fastpath->attr_count = vtx->attr_count;
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fastpath->match_strides = match_strides;
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fastpath->func = vtx->emit;
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fastpath->attr =
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malloc(vtx->attr_count * sizeof(fastpath->attr[0]));
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fastpath->attr = malloc(vtx->attr_count * sizeof(fastpath->attr[0]));
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if (fastpath->attr == NULL) {
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free(fastpath);
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_mesa_error_no_memory(__func__);
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return;
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}
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for (i = 0; i < vtx->attr_count; i++) {
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fastpath->attr[i].format = vtx->attr[i].format;
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