mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-03 18:00:10 +01:00
anv: Advertise robustBufferAccess
The GPU does most of this for us as long as we set up tight bounds for the buffers, which we do. Additionally, we range check dynamically buffers in the shader. With that it's safe to turn on robustBufferAccess.
This commit is contained in:
parent
ffbc32f8d9
commit
dc5fdcd6b7
1 changed files with 1 additions and 1 deletions
|
|
@ -336,7 +336,7 @@ void anv_GetPhysicalDeviceFeatures(
|
|||
anv_finishme("Get correct values for PhysicalDeviceFeatures");
|
||||
|
||||
*pFeatures = (VkPhysicalDeviceFeatures) {
|
||||
.robustBufferAccess = false,
|
||||
.robustBufferAccess = true,
|
||||
.fullDrawIndexUint32 = false,
|
||||
.imageCubeArray = false,
|
||||
.independentBlend = false,
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue