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Fix texture mixup when two or more contexts.
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parent
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commit
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1 changed files with 5 additions and 4 deletions
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@ -41,6 +41,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "r200_state.h"
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#include "radeon_ioctl.h"
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#include "radeon_state.h"
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#include "r300_context.h"
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#include "framebuffer.h"
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@ -109,6 +110,8 @@ static void r200RegainedLock(r200ContextPtr r200)
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static void r300RegainedLock(radeonContextPtr radeon)
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{
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__DRIdrawablePrivate *dPriv = radeon->dri.drawable;
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int i;
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r300ContextPtr r300 = (r300ContextPtr)radeon;
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if (radeon->lastStamp != dPriv->lastStamp) {
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_mesa_resize_framebuffer(radeon->glCtx,
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@ -126,11 +129,9 @@ static void r300RegainedLock(radeonContextPtr radeon)
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radeon->lastStamp = dPriv->lastStamp;
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}
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#if R200_MERGED
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for (i = 0; i < r200->nr_heaps; i++) {
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DRI_AGE_TEXTURES(r200->texture_heaps[i]);
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for (i = 0; i < r300->nr_heaps; i++) {
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DRI_AGE_TEXTURES(r300->texture_heaps[i]);
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}
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#endif
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}
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/* Update the hardware state. This is called if another context has
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