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radeonsi: remove a useless depth texture function call in a fast color clear
Reviewed-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22833>
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@ -860,7 +860,6 @@ static void si_fast_clear(struct si_context *sctx, unsigned *buffers,
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!(tex->dirty_level_mask & (1 << level))) {
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assert(sctx->gfx_level < GFX11); /* no decompression needed on GFX11 */
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tex->dirty_level_mask |= 1 << level;
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si_set_sampler_depth_decompress_mask(sctx, tex);
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p_atomic_inc(&sctx->screen->compressed_colortex_counter);
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}
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