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nir: Consider PNTC to be a varying
Fixes:3528dcdf("nir: add nir_io_semantics::no_varying, no_sysval_output, and helpers") Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6091 Reviewed-by: Marek Olák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16761> (cherry picked from commitf812cc0fe6) Conflicts: src/gallium/drivers/d3d12/ci/d3d12-quick_gl.txt
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parent
364767c445
commit
dc28a8fd88
3 changed files with 6 additions and 8 deletions
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@ -4279,7 +4279,7 @@
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"description": "nir: Consider PNTC to be a varying",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "3528dcdfa18d688ec3fc69132095e93a8fe380c4"
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},
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@ -3463,6 +3463,7 @@ nir_slot_is_varying(gl_varying_slot slot)
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slot == VARYING_SLOT_BFC1 ||
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slot == VARYING_SLOT_FOGC ||
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(slot >= VARYING_SLOT_TEX0 && slot <= VARYING_SLOT_TEX7) ||
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slot == VARYING_SLOT_PNTC ||
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slot == VARYING_SLOT_CLIP_DIST0 ||
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slot == VARYING_SLOT_CLIP_DIST1 ||
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slot == VARYING_SLOT_CULL_DIST0 ||
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@ -32,7 +32,6 @@ shaders/activeprogram-get: skip
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shaders/createshaderprogram-attached-shaders: skip
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shaders/createshaderprogram-bad-type: skip
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shaders/glsl-bug-110796: skip
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shaders/glsl-fs-pointcoord: crash
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shaders/glsl-max-varyings: fail
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shaders/glsl-max-varyings >max_varying_components: fail
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shaders/glsl-uniform-interstage-limits/1 vs, 520 fs: fail
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@ -222,7 +221,6 @@ spec/!opengl 3.2/layered-rendering/gl-layer-cube-map: fail
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spec/!opengl 3.2/layered-rendering/gl-layer-render: fail
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spec/!opengl 3.2/layered-rendering/gl-layer-render-clipped: fail
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spec/!opengl 3.2/layered-rendering/gl-layer-render-storage: fail
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spec/!opengl 3.2/pointsprite-origin: crash
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spec/!opengl 3.3/required-sized-texture-formats: fail
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spec/!opengl 4.2/gl-max-vertex-attrib-stride: skip
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spec/!opengl 4.2/required-sized-texture-formats: fail
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@ -465,7 +463,6 @@ spec/arb_framebuffer_no_attachments/arb_framebuffer_no_attachments-query/ms2: sk
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spec/arb_framebuffer_no_attachments/arb_framebuffer_no_attachments-query/ms4: skip
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spec/arb_framebuffer_no_attachments/arb_framebuffer_no_attachments-query/ms6: skip
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spec/arb_framebuffer_no_attachments/arb_framebuffer_no_attachments-query/ms8: skip
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spec/arb_framebuffer_object/fbo-gl_pointcoord: crash
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spec/arb_framebuffer_srgb/arb_framebuffer_srgb-srgb_conformance: fail
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spec/arb_geometry_shader4/arb_geometry_shader4-ignore-adjacent-vertices gl_line_strip_adjacency: skip
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spec/arb_geometry_shader4/arb_geometry_shader4-ignore-adjacent-vertices gl_lines_adjacency: skip
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@ -3530,10 +3527,10 @@ wgl/wgl-sanity: skip
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summary:
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name: results
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---- --------
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pass: 17836
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fail: 2048
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crash: 10
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skip: 1452
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pass: 17850
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fail: 2039
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crash: 12
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skip: 1450
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timeout: 0
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warn: 10
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incomplete: 0
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