remove unneeded CallStack array

This commit is contained in:
Brian 2007-08-23 08:16:52 +01:00
parent a3750c989b
commit dbef6158c6
2 changed files with 0 additions and 5 deletions

View file

@ -5737,8 +5737,6 @@ execute_list(GLcontext *ctx, GLuint list)
if (!dlist)
return;
ctx->ListState.CallStack[ctx->ListState.CallDepth++] = dlist;
if (ctx->Driver.BeginCallList)
ctx->Driver.BeginCallList(ctx, dlist);
@ -6625,8 +6623,6 @@ execute_list(GLcontext *ctx, GLuint list)
if (ctx->Driver.EndCallList)
ctx->Driver.EndCallList(ctx);
ctx->ListState.CallStack[ctx->ListState.CallDepth--] = NULL;
}

View file

@ -2866,7 +2866,6 @@ struct mesa_display_list
*/
struct gl_dlist_state
{
struct mesa_display_list *CallStack[MAX_LIST_NESTING];
GLuint CallDepth; /**< Current recursion calling depth */
struct mesa_display_list *CurrentList;