glsl: allow ForceGLSLVersion to override #version directives

Previously, the ctx->Const.ForceGLSLVersion setting only worked if
the shader lacked a #version directive.  Now, the ForceGLSLVersion
setting will override the #version directive too.

This change should be safe since it should be rare to have an app
that has a mix of shader versions and we only wanted to override
the #version for shaders which lacked the #version directive.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Brian Paul 2015-03-27 10:54:10 -06:00
parent c519c4d85e
commit dbe67d76e0
3 changed files with 10 additions and 6 deletions

View file

@ -73,8 +73,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->uses_builtin_functions = false;
/* Set default language version and extensions */
this->language_version = ctx->Const.ForceGLSLVersion ?
ctx->Const.ForceGLSLVersion : 110;
this->language_version = 110;
this->forced_language_version = ctx->Const.ForceGLSLVersion;
this->es_shader = false;
this->ARB_texture_rectangle_enable = true;
@ -320,11 +320,14 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
this->ARB_texture_rectangle_enable = false;
}
this->language_version = version;
if (this->forced_language_version)
this->language_version = this->forced_language_version;
else
this->language_version = version;
bool supported = false;
for (unsigned i = 0; i < this->num_supported_versions; i++) {
if (this->supported_versions[i].ver == (unsigned) version
if (this->supported_versions[i].ver == this->language_version
&& this->supported_versions[i].es == this->es_shader) {
supported = true;
break;

View file

@ -226,6 +226,7 @@ struct _mesa_glsl_parse_state {
bool es_shader;
unsigned language_version;
unsigned forced_language_version;
gl_shader_stage stage;
/**

View file

@ -3527,8 +3527,8 @@ struct gl_constants
GLboolean ForceGLSLExtensionsWarn;
/**
* If non-zero, forces GLSL shaders without the #version directive to behave
* as if they began with "#version ForceGLSLVersion".
* If non-zero, forces GLSL shaders to behave as if they began
* with "#version ForceGLSLVersion".
*/
GLuint ForceGLSLVersion;