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aco,ac/llvm,radeonsi: lower f2f16 to f2f16_rtz in nir
No need to handle f2f16 specially for OpenGL, and we can vectorize f2f16 when using ACO. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25990>
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3 changed files with 31 additions and 35 deletions
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@ -444,7 +444,8 @@ aco_nir_op_supports_packed_math_16bit(const nir_alu_instr* alu)
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case nir_op_f2f16: {
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nir_shader* shader = nir_cf_node_get_function(&alu->instr.block->cf_node)->function->shader;
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unsigned execution_mode = shader->info.float_controls_execution_mode;
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return nir_is_rounding_mode_rtz(execution_mode, 16);
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return (shader->options->force_f2f16_rtz && !nir_is_rounding_mode_rtne(execution_mode, 16)) ||
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nir_is_rounding_mode_rtz(execution_mode, 16);
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}
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case nir_op_fadd:
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case nir_op_fsub:
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@ -928,45 +928,31 @@ static bool visit_alu(struct ac_nir_context *ctx, const nir_alu_instr *instr)
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case nir_op_u2f64:
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result = LLVMBuildUIToFP(ctx->ac.builder, src[0], ac_to_float_type(&ctx->ac, def_type), "");
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break;
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case nir_op_f2f16_rtz:
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case nir_op_f2f16:
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case nir_op_f2f16_rtz: {
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src[0] = ac_to_float(&ctx->ac, src[0]);
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/* For OpenGL, we want fast packing with v_cvt_pkrtz_f16, but if we use it,
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* all f32->f16 conversions have to round towards zero, because both scalar
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* and vec2 down-conversions have to round equally.
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if (LLVMTypeOf(src[0]) == ctx->ac.f64)
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src[0] = LLVMBuildFPTrunc(ctx->ac.builder, src[0], ctx->ac.f32, "");
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/* Fast path conversion. This only works if NIR is vectorized
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* to vec2 16.
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*/
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if (ctx->ac.float_mode == AC_FLOAT_MODE_DEFAULT_OPENGL || instr->op == nir_op_f2f16_rtz) {
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src[0] = ac_to_float(&ctx->ac, src[0]);
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if (LLVMTypeOf(src[0]) == ctx->ac.f64)
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src[0] = LLVMBuildFPTrunc(ctx->ac.builder, src[0], ctx->ac.f32, "");
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/* Fast path conversion. This only works if NIR is vectorized
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* to vec2 16.
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*/
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if (LLVMTypeOf(src[0]) == ctx->ac.v2f32) {
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LLVMValueRef args[] = {
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ac_llvm_extract_elem(&ctx->ac, src[0], 0),
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ac_llvm_extract_elem(&ctx->ac, src[0], 1),
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};
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result = ac_build_cvt_pkrtz_f16(&ctx->ac, args);
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break;
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}
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assert(ac_get_llvm_num_components(src[0]) == 1);
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LLVMValueRef param[2] = {src[0], LLVMGetUndef(ctx->ac.f32)};
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result = ac_build_cvt_pkrtz_f16(&ctx->ac, param);
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result = LLVMBuildExtractElement(ctx->ac.builder, result, ctx->ac.i32_0, "");
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} else {
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if (ac_get_elem_bits(&ctx->ac, LLVMTypeOf(src[0])) < ac_get_elem_bits(&ctx->ac, def_type))
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result =
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LLVMBuildFPExt(ctx->ac.builder, src[0], ac_to_float_type(&ctx->ac, def_type), "");
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else
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result =
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LLVMBuildFPTrunc(ctx->ac.builder, src[0], ac_to_float_type(&ctx->ac, def_type), "");
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if (LLVMTypeOf(src[0]) == ctx->ac.v2f32) {
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LLVMValueRef args[] = {
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ac_llvm_extract_elem(&ctx->ac, src[0], 0),
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ac_llvm_extract_elem(&ctx->ac, src[0], 1),
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};
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result = ac_build_cvt_pkrtz_f16(&ctx->ac, args);
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break;
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}
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assert(ac_get_llvm_num_components(src[0]) == 1);
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LLVMValueRef param[2] = {src[0], LLVMGetUndef(ctx->ac.f32)};
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result = ac_build_cvt_pkrtz_f16(&ctx->ac, param);
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result = LLVMBuildExtractElement(ctx->ac.builder, result, ctx->ac.i32_0, "");
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break;
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}
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case nir_op_f2f16:
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case nir_op_f2f16_rtne:
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case nir_op_f2f32:
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case nir_op_f2f64:
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@ -1381,6 +1381,15 @@ void si_init_screen_get_functions(struct si_screen *sscreen)
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nir_lower_imul64 | nir_lower_imul_high64 | nir_lower_imul_2x32_64 |
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nir_lower_divmod64 | nir_lower_minmax64 | nir_lower_iabs64 |
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nir_lower_iadd_sat64 | nir_lower_conv64,
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/* For OpenGL, rounding mode is undefined. We want fast packing with v_cvt_pkrtz_f16,
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* but if we use it, all f32->f16 conversions have to round towards zero,
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* because both scalar and vec2 down-conversions have to round equally.
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*
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* For OpenCL, rounding mode is explicit. This will only lower f2f16 to f2f16_rtz
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* when execution mode is rtz instead of rtne.
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*/
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.force_f2f16_rtz = true,
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};
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*sscreen->nir_options = nir_options;
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}
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