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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-24 19:40:10 +01:00
Start a vertex buffer constuction stage for i915 based on Keith's draft done on softpipe.
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3 changed files with 321 additions and 0 deletions
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@ -21,6 +21,7 @@ DRIVER_SOURCES = \
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i915_state_sampler.c \
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i915_strings.c \
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i915_prim_emit.c \
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i915_prim_vbuf.c \
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i915_tex_layout.c \
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i915_fpc_emit.c \
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i915_fpc_translate.c \
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@ -236,6 +236,12 @@ struct i915_context
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struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
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/***********************************************************************
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* i915_prim_vbuf.c:
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*/
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struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
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/***********************************************************************
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* i915_state_emit.c:
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*/
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314
src/mesa/pipe/i915simple/i915_prim_vbuf.c
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314
src/mesa/pipe/i915simple/i915_prim_vbuf.c
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@ -0,0 +1,314 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* \file
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* Build post-transformation, post-clipping vertex buffers and element
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* lists by hooking into the end of the primitive pipeline and
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* manipulating the vertex_id field in the vertex headers.
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*
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* XXX: work in progress
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*
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* \author José Fonseca <jrfonseca@tungstengraphics.com>
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* \author Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include "pipe/draw/draw_private.h"
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#include "pipe/draw/draw_vertex.h"
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#include "pipe/p_util.h"
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#include "softpipe/sp_context.h"
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#include "softpipe/sp_headers.h"
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#include "softpipe/sp_quad.h"
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#include "softpipe/sp_prim_setup.h"
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#include "i915_context.h"
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static void vbuf_flush_elements( struct draw_stage *stage );
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#define VBUF_SIZE (64*1024)
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#define IBUF_SIZE (16*1024)
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/**
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* Vertex buffer emit stage.
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*/
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struct vbuf_stage {
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struct draw_stage stage; /**< This must be first (base class) */
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vbuf_draw_func draw;
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/* Vertices are passed in as an array of floats making up each
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* attribute in turn. Will eventually convert to hardware format
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* in this stage.
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*/
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char *vertex_map;
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char *vertex_ptr;
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unsigned vertex_size;
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unsigned nr_vertices;
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unsigned max_vertices;
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ushort *element_map;
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unsigned nr_elements;
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unsigned prim;
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struct i915_context *i915;
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};
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/**
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* Basically a cast wrapper.
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*/
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static INLINE struct vbuf_stage *vbuf_stage( struct draw_stage *stage )
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{
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return (struct vbuf_stage *)stage;
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}
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static boolean overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
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{
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unsigned long used = (char *)ptr - (char *)map;
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return (used + bytes) > bufsz;
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}
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static boolean check_space( struct vbuf_stage *vbuf )
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{
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if (overflow( vbuf->vertex_map,
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vbuf->vertex_ptr,
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4 * vbuf->vertex_size,
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VBUF_SIZE ))
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return FALSE;
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if (vbuf->nr_elements + 4 > IBUF_SIZE / sizeof(ushort) )
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return FALSE;
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return TRUE;
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}
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static void emit_vertex( struct vbuf_stage *vbuf,
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struct vertex_header *vertex )
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{
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// fprintf(stderr, "emit vertex %d to %p\n",
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// vbuf->nr_vertices, vbuf->vertex_ptr);
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vertex->vertex_id = vbuf->nr_vertices++;
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//vbuf->emit_vertex( vbuf->vertex_ptr, vertex );
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memcpy(vbuf->vertex_ptr, vertex, vbuf->vertex_size);
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vbuf->vertex_ptr += vbuf->vertex_size;
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}
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static void vbuf_tri( struct draw_stage *stage,
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struct prim_header *prim )
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{
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struct vbuf_stage *vbuf = vbuf_stage( stage );
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unsigned i;
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if (!check_space( vbuf ))
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vbuf_flush_elements( stage );
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for (i = 0; i < 3; i++) {
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if (prim->v[i]->vertex_id == 0xffff)
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emit_vertex( vbuf, prim->v[i] );
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vbuf->element_map[vbuf->nr_elements++] = prim->v[i]->vertex_id;
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}
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}
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static void vbuf_line(struct draw_stage *stage,
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struct prim_header *prim)
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{
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struct vbuf_stage *vbuf = vbuf_stage( stage );
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unsigned i;
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if (!check_space( vbuf ))
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vbuf_flush_elements( stage );
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for (i = 0; i < 2; i++) {
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if (prim->v[i]->vertex_id == 0xffff)
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emit_vertex( vbuf, prim->v[i] );
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vbuf->element_map[vbuf->nr_elements++] = prim->v[i]->vertex_id;
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}
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}
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static void vbuf_point(struct draw_stage *stage,
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struct prim_header *prim)
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{
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struct vbuf_stage *vbuf = vbuf_stage( stage );
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if (!check_space( vbuf ))
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vbuf_flush_elements( stage );
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if (prim->v[0]->vertex_id == 0xffff)
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emit_vertex( vbuf, prim->v[0] );
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vbuf->element_map[vbuf->nr_elements++] = prim->v[0]->vertex_id;
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}
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static void vbuf_first_tri( struct draw_stage *stage,
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struct prim_header *prim )
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{
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struct vbuf_stage *vbuf = vbuf_stage( stage );
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vbuf_flush_elements( stage );
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stage->tri = vbuf_tri;
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stage->tri( stage, prim );
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vbuf->prim = PIPE_PRIM_TRIANGLES;
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}
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static void vbuf_first_line( struct draw_stage *stage,
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struct prim_header *prim )
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{
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struct vbuf_stage *vbuf = vbuf_stage( stage );
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vbuf_flush_elements( stage );
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stage->line = vbuf_line;
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stage->line( stage, prim );
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vbuf->prim = PIPE_PRIM_LINES;
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}
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static void vbuf_first_point( struct draw_stage *stage,
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struct prim_header *prim )
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{
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struct vbuf_stage *vbuf = vbuf_stage( stage );
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vbuf_flush_elements( stage );
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stage->point = vbuf_point;
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stage->point( stage, prim );
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vbuf->prim = PIPE_PRIM_POINTS;
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}
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static void vbuf_draw( struct pipe_context *pipe,
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unsigned prim,
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const ushort *elements,
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unsigned nr_elements,
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const void *vertex_buffer,
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unsigned nr_vertices )
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{
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/* FIXME: */
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}
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static void vbuf_flush_elements( struct draw_stage *stage )
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{
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struct vbuf_stage *vbuf = vbuf_stage( stage );
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if (vbuf->nr_elements) {
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fprintf(stderr, "%s (%d elts)\n", __FUNCTION__, vbuf->nr_elements);
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/* Draw now or add to list of primitives???
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*/
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vbuf_draw( &vbuf->i915->pipe,
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vbuf->prim,
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vbuf->element_map,
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vbuf->nr_elements,
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vbuf->vertex_map,
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(vbuf->vertex_ptr - vbuf->vertex_map) / vbuf->vertex_size );
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vbuf->nr_elements = 0;
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vbuf->vertex_ptr = vbuf->vertex_map;
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vbuf->nr_vertices = 0;
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/* Reset vertex ids? Actually, want to not do that unless our
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* vertex buffer is full. Would like separate
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* flush-on-index-full and flush-on-vb-full, but may raise
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* issues uploading vertices if the hardware wants to flush when
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* we flush.
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*/
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draw_vertex_cache_reset_vertex_ids( vbuf->i915->draw );
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}
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stage->tri = vbuf_first_tri;
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stage->line = vbuf_first_line;
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stage->point = vbuf_first_point;
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}
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static void vbuf_begin( struct draw_stage *stage )
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{
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struct vbuf_stage *vbuf = vbuf_stage(stage);
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vbuf->vertex_size = vbuf->i915->draw->vertex_info.size * sizeof(float);
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}
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static void vbuf_end( struct draw_stage *stage )
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{
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/* Overkill.
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*/
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vbuf_flush_elements( stage );
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}
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static void reset_stipple_counter( struct draw_stage *stage )
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{
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/* XXX: This doesn't work.
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*/
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}
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/**
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* Create a new primitive vbuf/render stage.
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*/
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struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 )
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{
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struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
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vbuf->i915 = i915;
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vbuf->stage.draw = i915->draw;
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vbuf->stage.begin = vbuf_begin;
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vbuf->stage.point = vbuf_first_point;
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vbuf->stage.line = vbuf_first_line;
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vbuf->stage.tri = vbuf_first_tri;
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vbuf->stage.end = vbuf_end;
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vbuf->stage.reset_stipple_counter = reset_stipple_counter;
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vbuf->element_map = malloc( IBUF_SIZE );
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vbuf->vertex_map = malloc( VBUF_SIZE );
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vbuf->vertex_ptr = vbuf->vertex_map;
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return &vbuf->stage;
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}
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