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panfrost: Make pan_preload_emit_viewport() applicable to blits
We will emit one viewport and attach it to several DCDs for multi-layer blits. Make that possible by adjusting the prototype and rename the function along the way. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10548>
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1 changed files with 5 additions and 6 deletions
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@ -879,10 +879,9 @@ pan_preload_emit_textures(struct pan_pool *pool,
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draw->textures = pan_blitter_emit_midgard_textures(pool, tex_count, views);
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}
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static void
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pan_preload_emit_viewport(struct pan_pool *pool,
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const struct pan_fb_info *fb,
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struct MALI_DRAW *draw)
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static mali_ptr
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pan_blitter_emit_viewport(struct pan_pool *pool,
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const struct pan_fb_info *fb)
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{
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struct panfrost_ptr vp = panfrost_pool_alloc_desc(pool, VIEWPORT);
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@ -901,7 +900,7 @@ pan_preload_emit_viewport(struct pan_pool *pool,
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}
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}
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draw->viewport = vp.gpu;
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return vp.gpu;
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}
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static void
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@ -919,7 +918,7 @@ pan_preload_emit_dcd(struct pan_pool *pool,
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cfg.position = coordinates;
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pan_preload_emit_varying(pool, coordinates, &cfg);
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pan_preload_emit_viewport(pool, fb, &cfg);
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cfg.viewport = pan_blitter_emit_viewport(pool, fb);
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pan_preload_emit_textures(pool, fb, zs, &cfg);
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if (pan_is_bifrost(pool->dev)) {
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