st: Use accessor for stencil reference values

NOTE: This is a candidate for stable branches.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Acked-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Chris Forbes 2013-05-13 21:49:11 +12:00
parent c411f40cba
commit db8a84de87

View file

@ -41,6 +41,9 @@
#include "pipe/p_defines.h"
#include "cso_cache/cso_context.h"
#include "main/core.h"
#include "main/stencil.h"
/**
* Convert an OpenGL compare mode to a pipe tokens.
@ -116,7 +119,7 @@ update_depth_stencil_alpha(struct st_context *st)
dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0]);
dsa->stencil[0].valuemask = ctx->Stencil.ValueMask[0] & 0xff;
dsa->stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
sr.ref_value[0] = ctx->Stencil.Ref[0] & 0xff;
sr.ref_value[0] = _mesa_get_stencil_ref(ctx, 0);
if (ctx->Stencil._TestTwoSide) {
const GLuint back = ctx->Stencil._BackFace;
@ -127,7 +130,7 @@ update_depth_stencil_alpha(struct st_context *st)
dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[back]);
dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff;
dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff;
sr.ref_value[1] = ctx->Stencil.Ref[back] & 0xff;
sr.ref_value[1] = _mesa_get_stencil_ref(ctx, back);
}
else {
/* This should be unnecessary. Drivers must not expect this to