i965/nir: Add new utility method brw_glsl_base_type_for_nir_type()

This method returns the glsl_base_type corresponding to a nir_alu_type.
It will factorize code currently present in fs_nir, that can be reused
in vec4_nir on its upcoming emit_texture support.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Eduardo Lima Mitev 2015-06-17 10:59:10 +02:00 committed by Jason Ekstrand
parent 583c1c6170
commit db8a6de571
3 changed files with 25 additions and 14 deletions

View file

@ -1699,20 +1699,8 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
}
}
enum glsl_base_type dest_base_type;
switch (instr->dest_type) {
case nir_type_float:
dest_base_type = GLSL_TYPE_FLOAT;
break;
case nir_type_int:
dest_base_type = GLSL_TYPE_INT;
break;
case nir_type_unsigned:
dest_base_type = GLSL_TYPE_UINT;
break;
default:
unreachable("bad type");
}
enum glsl_base_type dest_base_type =
brw_glsl_base_type_for_nir_type (instr->dest_type);
const glsl_type *dest_type =
glsl_type::get_instance(dest_base_type, nir_tex_instr_dest_size(instr),

View file

@ -216,3 +216,24 @@ brw_type_for_nir_type(nir_alu_type type)
return BRW_REGISTER_TYPE_F;
}
/* Returns the glsl_base_type corresponding to a nir_alu_type.
* This is used by both brw_vec4_nir and brw_fs_nir.
*/
enum glsl_base_type
brw_glsl_base_type_for_nir_type(nir_alu_type type)
{
switch (type) {
case nir_type_float:
return GLSL_TYPE_FLOAT;
case nir_type_int:
return GLSL_TYPE_INT;
case nir_type_unsigned:
return GLSL_TYPE_UINT;
default:
unreachable("bad type");
}
}

View file

@ -83,6 +83,8 @@ nir_shader *brw_create_nir(struct brw_context *brw,
enum brw_reg_type brw_type_for_nir_type(nir_alu_type type);
enum glsl_base_type brw_glsl_base_type_for_nir_type(nir_alu_type type);
#ifdef __cplusplus
}
#endif