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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-03 07:10:15 +01:00
radv: simplify fast clear shaders
There is no need for anything but a noop shader here.
This commit is contained in:
parent
1ec5e6e702
commit
db7ae14b60
1 changed files with 2 additions and 46 deletions
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@ -33,7 +33,6 @@
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*/
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struct vertex_attrs {
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float position[2]; /**< 3DPRIM_RECTLIST */
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float tex_position[2];
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};
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/* passthrough vertex shader */
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@ -45,8 +44,6 @@ build_nir_vs(void)
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nir_builder b;
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nir_variable *a_position;
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nir_variable *v_position;
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nir_variable *a_tex_position;
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nir_variable *v_tex_position;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
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b.shader->info.name = ralloc_strdup(b.shader, "meta_fast_clear_vs");
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@ -59,16 +56,7 @@ build_nir_vs(void)
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"gl_Position");
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v_position->data.location = VARYING_SLOT_POS;
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a_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
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"a_tex_position");
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a_tex_position->data.location = VERT_ATTRIB_GENERIC1;
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v_tex_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
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"v_tex_position");
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v_tex_position->data.location = VARYING_SLOT_VAR0;
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nir_copy_var(&b, v_position, a_position);
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nir_copy_var(&b, v_tex_position, a_tex_position);
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return b.shader;
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}
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@ -77,24 +65,11 @@ build_nir_vs(void)
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static nir_shader *
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build_nir_fs(void)
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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nir_builder b;
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nir_variable *v_tex_position; /* vec4, varying texture coordinate */
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nir_variable *f_color; /* vec4, fragment output color */
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
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b.shader->info.name = ralloc_asprintf(b.shader,
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"meta_fast_clear_fs");
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v_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
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"v_tex_position");
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v_tex_position->data.location = VARYING_SLOT_VAR0;
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f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4,
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"f_color");
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f_color->data.location = FRAG_RESULT_DATA0;
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nir_copy_var(&b, f_color, v_tex_position);
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"meta_fast_clear_noop_fs");
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return b.shader;
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}
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@ -187,7 +162,7 @@ create_pipeline(struct radv_device *device,
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.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
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},
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},
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.vertexAttributeDescriptionCount = 2,
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.vertexAttributeDescriptionCount = 1,
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.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
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{
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/* Position */
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@ -196,13 +171,6 @@ create_pipeline(struct radv_device *device,
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.format = VK_FORMAT_R32G32_SFLOAT,
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.offset = offsetof(struct vertex_attrs, position),
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},
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{
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/* Texture Coordinate */
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.location = 1,
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.binding = 0,
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.format = VK_FORMAT_R32G32_SFLOAT,
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.offset = offsetof(struct vertex_attrs, tex_position),
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},
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}
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};
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@ -389,30 +357,18 @@ emit_fast_clear_flush(struct radv_cmd_buffer *cmd_buffer,
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0,
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0,
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},
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.tex_position = {
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0,
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0,
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},
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},
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{
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.position = {
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0,
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resolve_extent->height,
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},
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.tex_position = {
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0,
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resolve_extent->height,
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},
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},
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{
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.position = {
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resolve_extent->width,
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0,
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},
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.tex_position = {
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resolve_extent->width,
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0,
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},
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},
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};
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