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tu: Fix memory leak of patchpoints_ctx in dynamic rendering
tu_CmdBeginRendering was unconditionally allocating a new patchpoints_ctx. When resuming a render pass chain, this overwrote the existing context from the suspended pass, leaking it and all associated FDM patchpoints. Fixes:0dd06c74d6("tu: Fix FDM patchpoint memory leak") Signed-off-by: Valentine Burley <valentine.burley@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39639> (cherry picked from commitd4ad50752f)
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2 changed files with 2 additions and 3 deletions
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@ -364,7 +364,7 @@
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"description": "tu: Fix memory leak of patchpoints_ctx in dynamic rendering",
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"nominated": true,
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"nomination_type": 2,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "0dd06c74d6531d25eaa01f23ebccf151c303335e",
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"notes": null
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@ -7104,8 +7104,6 @@ tu_CmdBeginRendering(VkCommandBuffer commandBuffer,
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};
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vk_cmd_set_rendering_attachment_locations(&cmd->vk, &ral_info);
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cmd->patchpoints_ctx = ralloc_context(NULL);
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a = cmd->dynamic_subpasses[0].fsr_attachment;
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if (a != VK_ATTACHMENT_UNUSED) {
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const VkRenderingFragmentShadingRateAttachmentInfoKHR *fsr_info =
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@ -7163,6 +7161,7 @@ tu_CmdBeginRendering(VkCommandBuffer commandBuffer,
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tu_fill_render_pass_state(&cmd->state.vk_rp, cmd->state.pass, cmd->state.subpass);
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if (!resuming) {
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cmd->patchpoints_ctx = ralloc_context(NULL);
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tu_emit_renderpass_begin(cmd);
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tu_emit_subpass_begin<CHIP>(cmd);
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}
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