ddebug: implement dd_dump_launch_grid

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2017-05-08 13:29:50 +02:00
parent bf4ecfec4b
commit db3559da12
2 changed files with 7 additions and 1 deletions

View file

@ -353,6 +353,8 @@ dd_context_create_compute_state(struct pipe_context *_pipe,
return NULL;
hstate->cso = pipe->create_compute_state(pipe, state);
hstate->state.shader.type = state->ir_type;
if (state->ir_type == PIPE_SHADER_IR_TGSI)
hstate->state.shader.tokens = tgsi_dup_tokens(state->prog);

View file

@ -373,7 +373,11 @@ static void
dd_dump_launch_grid(struct dd_draw_state *dstate, struct pipe_grid_info *info, FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
/* TODO */
DUMP(grid_info, info);
fprintf(f, "\n");
dd_dump_shader(dstate, PIPE_SHADER_COMPUTE, f);
fprintf(f, "\n");
}
static void