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freedreno/a6xx: vertex_id is not _zero_based
Fixes dEQP-GLES31.functional.draw_base_vertex.draw_elements_base_vertex.builtin_variable.vertex_id Signed-off-by: Rob Clark <robdclark@gmail.com>
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parent
79180a0566
commit
db1fa21374
2 changed files with 24 additions and 1 deletions
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@ -51,9 +51,32 @@ static const nir_shader_compiler_options options = {
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.lower_helper_invocation = true,
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};
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/* we don't want to lower vertex_id to _zero_based on newer gpus: */
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static const nir_shader_compiler_options options_a6xx = {
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.lower_fpow = true,
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.lower_scmp = true,
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.lower_flrp32 = true,
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.lower_flrp64 = true,
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.lower_ffract = true,
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.lower_fmod32 = true,
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.lower_fmod64 = true,
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.lower_fdiv = true,
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.lower_isign = true,
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.lower_ldexp = true,
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.fuse_ffma = true,
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.native_integers = true,
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.vertex_id_zero_based = false,
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.lower_extract_byte = true,
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.lower_extract_word = true,
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.lower_all_io_to_temps = true,
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.lower_helper_invocation = true,
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};
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const nir_shader_compiler_options *
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ir3_get_compiler_options(struct ir3_compiler *compiler)
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{
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if (compiler->gpu_id >= 600)
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return &options_a6xx;
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return &options;
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}
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@ -305,7 +305,7 @@ setup_stateobj(struct fd_ringbuffer *ring,
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pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);
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psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);
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vertex_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
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vertex_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID);
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instance_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_INSTANCE_ID);
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if (s[FS].v->color0_mrt) {
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