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ci/nouveau: Add a bunch of the top hits of gk20a flakes.
A bit of categorization in the process. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20326>
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1 changed files with 33 additions and 5 deletions
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@ -29,6 +29,39 @@ dEQP-GLES3.functional.shaders.struct.uniform.sampler_vertex
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dEQP-GLES3.functional.texture.vertex.*
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KHR-GLES31.core.texture_storage_multisample.FunctionalTests.texture_size_in_vertex_shaders
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# Intermittent GPU faults:
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# nouveau 57000000.gpu: fifo: fault 01 [WRITE] at 0000000001703000 engine 1b [CE2] client 18 [HUB/GR_CE] reason 02 [PTE] on channel 5 [04001f5000 deqp-gles3[289]]
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dEQP-GLES3.functional.multisample.fbo_8_samples.constancy_sample_coverage
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dEQP-GLES3.functional.multisample.fbo_8_samples.proportionality_alpha_to_coverage
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dEQP-GLES3.functional.multisample.fbo_8_samples.proportionality_sample_coverage
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dEQP-GLES3.functional.multisample.fbo_max_samples.common_edge_viewport_quad
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dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_alpha_to_coverage
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dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.fill_rules.clipped_full
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# Intermittent GPU fault:
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# nouveau 57000000.gpu: fifo: fault 01 [WRITE] at 0000000001720000 engine 1b [CE2] client 18 [HUB/GR_CE] reason 02 [PTE] on channel 7 [04001e4000 deqp-gles3[221]]
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dEQP-GLES3.functional.texture.size.cube.256x256_rgb888
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# Intermittent GPU fault in rgb32i_cube takes out r16f_cube as well when the channel dies.
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# nouveau 57000000.gpu: fifo: fault 01 [WRITE] at 00000000016c0000 engine 1b [CE2] client 18 [HUB/GR_CE] reason 02 [PTE] on channel 3 [04001d8000 deqp-gles3[236]]
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dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgb32i_cube
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dEQP-GLES3.functional.texture.specification.texstorage2d.format.r16f_cube
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# More intermittent GPU fault flake pairs, each pair triggered by an msaa test:
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# nouveau 57000000.gpu: fifo: fault 01 [WRITE] at 0000000001b1f000 engine 1b [CE2] client 18 [HUB/GR_CE] reason 02 [PTE] on channel 6 [040032f000 deqp-gles3[306]]
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dEQP-GLES3.functional.fbo.msaa.renderbuffer_resize.ms_to_ms
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dEQP-GLES3.functional.fbo.invalidate.format.rgb10_a2ui
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dEQP-GLES3.functional.fbo.msaa.8_samples.rgb5_a1
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dEQP-GLES3.functional.fbo.msaa.renderbuffer_resize.ms_to_nonms
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp
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dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec4_highp_vertex
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_mediump
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dEQP-GLES3.functional.shaders.builtin_functions.common.abs.ivec3_highp_vertex
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_mediump
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dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.sampler2d
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# non-gpu-hang crash, no stderr.
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dEQP-GLES3.functional.texture.units.all_units.only_cube.0
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dEQP-GLES3.functional.texture.units.all_units.only_cube.9
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@ -41,12 +74,7 @@ dEQP-GLES2.functional.fbo.render.stencil.npot_tex2d_rgba_stencil_index8
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dEQP-GLES3.functional.dither.disabled.unicolored_quad_blue
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dEQP-GLES3.functional.fbo.invalidate.default.sub_bind_stencil
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dEQP-GLES3.functional.fbo.invalidate.format.rgb10_a2ui
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dEQP-GLES3.functional.fbo.msaa.renderbuffer_resize.ms_to_ms
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dEQP-GLES3.functional.fbo.msaa.renderbuffer_resize.nonms_to_ms
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dEQP-GLES3.functional.multisample.fbo_8_samples.proportionality_alpha_to_coverage
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dEQP-GLES3.functional.multisample.fbo_max_samples.common_edge_viewport_quad
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dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_alpha_to_coverage
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dEQP-GLES3.functional.read_pixels.alignment.choose_8
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec2_mediump
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dEQP-GLES3.functional.texture.compressed.astc.*
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