svga: fix invalid memory reference in needs_to_create_zero()

The emit->key.fkey info is only valid if we're generating a fragment shader.
We should not look at it if we're generating a vertex shader.

When generating a vertex shader, the value of emit->key.fkey.num_textures was
garbage and the loop over num_textures would read invalid data.  At best
this would cause us to emit an unused constant.  At worse, we could segfault.
Just by dumb luck, fkey.num_textures was usually a smallish integer.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2012-07-26 13:26:17 -06:00
parent 38184dcd54
commit dafa77201f

View file

@ -3126,6 +3126,11 @@ needs_to_create_zero( struct svga_shader_emitter *emit )
emit->key.fkey.tex[i].swizzle_a > PIPE_SWIZZLE_ALPHA)
return TRUE;
}
for (i = 0; i < emit->key.fkey.num_textures; i++) {
if (emit->key.fkey.tex[i].compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
return TRUE;
}
}
if (emit->unit == PIPE_SHADER_VERTEX) {
@ -3150,11 +3155,6 @@ needs_to_create_zero( struct svga_shader_emitter *emit )
emit->info.opcode_count[TGSI_OPCODE_KILP] >= 1)
return TRUE;
for (i = 0; i < emit->key.fkey.num_textures; i++) {
if (emit->key.fkey.tex[i].compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
return TRUE;
}
return FALSE;
}