svga: move svga_texture() casts/calls in svga_surface_copy()

To fix failed assertions when calling glCopyBufferSubData().

svga_texture() asserts that the resource is a texture.  Simply move the
calls to svga_texture() after the code that handles non-texture copies
so that we don't call it with non-texture resources.

Fixes glean bufferObject failure.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 7f2e12812a)
This commit is contained in:
Brian Paul 2012-01-19 11:37:00 -07:00 committed by Ian Romanick
parent 2bf8f39cc8
commit dad7547b98

View file

@ -44,8 +44,7 @@ static void svga_surface_copy(struct pipe_context *pipe,
const struct pipe_box *src_box)
{
struct svga_context *svga = svga_context(pipe);
struct svga_texture *stex = svga_texture(src_tex);
struct svga_texture *dtex = svga_texture(dst_tex);
struct svga_texture *stex, *dtex;
/* struct pipe_screen *screen = pipe->screen;
SVGA3dCopyBox *box;
enum pipe_error ret;
@ -63,6 +62,9 @@ static void svga_surface_copy(struct pipe_context *pipe,
return;
}
stex = svga_texture(src_tex);
dtex = svga_texture(dst_tex);
#if 0
srcsurf = screen->get_tex_surface(screen, src_tex,
src_level, src_box->z, src_box->z,