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zink: run the cubemap -> array compiler pass if the shader key is set
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15536>
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1 changed files with 7 additions and 0 deletions
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@ -38,6 +38,9 @@
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#include "util/u_memory.h"
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bool
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zink_lower_cubemap_to_array(nir_shader *s, uint32_t nonseamless_cube_mask);
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static void
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create_vs_pushconst(nir_shader *nir)
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{
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@ -1363,6 +1366,10 @@ zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs, nir_shad
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break;
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default: break;
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}
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if (key->base.nonseamless_cube_mask) {
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NIR_PASS_V(nir, zink_lower_cubemap_to_array, key->base.nonseamless_cube_mask);
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need_optimize = true;
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}
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}
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if (screen->driconf.inline_uniforms) {
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NIR_PASS_V(nir, nir_lower_io_to_scalar, nir_var_mem_ubo | nir_var_mem_ssbo | nir_var_mem_shared);
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