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svga: Use get once helpers for context debug envs
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1 changed files with 8 additions and 4 deletions
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@ -43,6 +43,10 @@
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#include "svga_debug.h"
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#include "svga_state.h"
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DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
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DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
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DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
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DEBUG_GET_ONCE_NUM_OPTION(disable_shader, "SVGA_DISABLE_SHADER", ~0);
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static void svga_destroy( struct pipe_context *pipe )
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{
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@ -113,10 +117,10 @@ struct pipe_context *svga_context_create( struct pipe_screen *screen,
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/* debug */
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svga->debug.no_swtnl = debug_get_bool_option("SVGA_NO_SWTNL", FALSE);
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svga->debug.force_swtnl = debug_get_bool_option("SVGA_FORCE_SWTNL", FALSE);
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svga->debug.use_min_mipmap = debug_get_bool_option("SVGA_USE_MIN_MIPMAP", FALSE);
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svga->debug.disable_shader = debug_get_num_option("SVGA_DISABLE_SHADER", ~0);
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svga->debug.no_swtnl = debug_get_option_no_swtnl();
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svga->debug.force_swtnl = debug_get_option_force_swtnl();
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svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
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svga->debug.disable_shader = debug_get_option_disable_shader();
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if (!svga_init_swtnl(svga))
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goto no_swtnl;
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