svga: Use get once helpers for context debug envs

This commit is contained in:
Jakob Bornecrantz 2010-12-29 09:59:28 +01:00
parent becb733dbc
commit daaf542220

View file

@ -43,6 +43,10 @@
#include "svga_debug.h"
#include "svga_state.h"
DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
DEBUG_GET_ONCE_NUM_OPTION(disable_shader, "SVGA_DISABLE_SHADER", ~0);
static void svga_destroy( struct pipe_context *pipe )
{
@ -113,10 +117,10 @@ struct pipe_context *svga_context_create( struct pipe_screen *screen,
/* debug */
svga->debug.no_swtnl = debug_get_bool_option("SVGA_NO_SWTNL", FALSE);
svga->debug.force_swtnl = debug_get_bool_option("SVGA_FORCE_SWTNL", FALSE);
svga->debug.use_min_mipmap = debug_get_bool_option("SVGA_USE_MIN_MIPMAP", FALSE);
svga->debug.disable_shader = debug_get_num_option("SVGA_DISABLE_SHADER", ~0);
svga->debug.no_swtnl = debug_get_option_no_swtnl();
svga->debug.force_swtnl = debug_get_option_force_swtnl();
svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
svga->debug.disable_shader = debug_get_option_disable_shader();
if (!svga_init_swtnl(svga))
goto no_swtnl;