meta: Add cubemap array support to generic blit shader code

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Ian Romanick 2013-12-16 17:10:29 -08:00 committed by Eric Anholt
parent e68aa12849
commit daa3eea877

View file

@ -237,6 +237,7 @@ struct sampler_table {
struct glsl_sampler sampler_cubemap;
struct glsl_sampler sampler_1d_array;
struct glsl_sampler sampler_2d_array;
struct glsl_sampler sampler_cubemap_array;
};
/**
@ -480,6 +481,7 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler)
fs_source = ralloc_asprintf(mem_ctx,
"#extension GL_EXT_texture_array : enable\n"
"#extension GL_ARB_texture_cube_map_array: enable\n"
"#ifdef GL_ES\n"
"precision highp float;\n"
"#endif\n"
@ -507,6 +509,7 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler)
_mesa_is_desktop_gl(ctx) ? "130" : "300 es");
fs_source = ralloc_asprintf(mem_ctx,
"#version %s\n"
"#extension GL_ARB_texture_cube_map_array: enable\n"
"#ifdef GL_ES\n"
"precision highp float;\n"
"#endif\n"
@ -3305,6 +3308,8 @@ setup_texture_coords(GLenum faceTarget,
assert(0);
}
coord[3] = (float) (slice / 6);
switch (faceTarget) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
coord[0] = 1.0f;
@ -3388,6 +3393,11 @@ setup_texture_sampler(GLenum target, struct sampler_table *table)
table->sampler_2d_array.func = "texture2DArray";
table->sampler_2d_array.texcoords = "texCoords.xyz";
return &table->sampler_2d_array;
case GL_TEXTURE_CUBE_MAP_ARRAY:
table->sampler_cubemap_array.type = "samplerCubeArray";
table->sampler_cubemap_array.func = "textureCubeArray";
table->sampler_cubemap_array.texcoords = "texCoords.xyzw";
return &table->sampler_cubemap_array;
default:
_mesa_problem(NULL, "Unexpected texture target 0x%x in"
" setup_texture_sampler()\n", target);
@ -3405,6 +3415,7 @@ sampler_table_cleanup(struct sampler_table *table)
_mesa_DeleteObjectARB(table->sampler_cubemap.shader_prog);
_mesa_DeleteObjectARB(table->sampler_1d_array.shader_prog);
_mesa_DeleteObjectARB(table->sampler_2d_array.shader_prog);
_mesa_DeleteObjectARB(table->sampler_cubemap_array.shader_prog);
table->sampler_1d.shader_prog = 0;
table->sampler_2d.shader_prog = 0;
@ -3413,6 +3424,7 @@ sampler_table_cleanup(struct sampler_table *table)
table->sampler_cubemap.shader_prog = 0;
table->sampler_1d_array.shader_prog = 0;
table->sampler_2d_array.shader_prog = 0;
table->sampler_cubemap_array.shader_prog = 0;
}
static void