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zink: fix descriptor cache pointer array allocation
this got mixed up during some refactor and started indexing based on the
number of bindings instead of the number of descriptors, which means
that array descriptor bindings would have overlapping array memory
cc: mesa-stable
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15226>
(cherry picked from commit ab3725f533)
This commit is contained in:
parent
4f1a3be5f6
commit
da86354624
2 changed files with 4 additions and 4 deletions
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@ -472,7 +472,7 @@
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"description": "zink: fix descriptor cache pointer array allocation",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null
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},
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@ -710,13 +710,13 @@ allocate_desc_set(struct zink_context *ctx, struct zink_program *pg, enum zink_d
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#endif
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switch (type) {
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case ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW:
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zds->sampler_states = (struct zink_sampler_state**)&samplers[i * pool->key->layout->num_bindings];
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zds->sampler_states = (struct zink_sampler_state**)&samplers[i * num_resources];
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FALLTHROUGH;
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case ZINK_DESCRIPTOR_TYPE_IMAGE:
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zds->surfaces = &surfaces[i * pool->key->layout->num_bindings];
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zds->surfaces = &surfaces[i * num_resources];
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break;
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default:
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zds->res_objs = (struct zink_resource_object**)&res_objs[i * pool->key->layout->num_bindings];
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zds->res_objs = (struct zink_resource_object**)&res_objs[i * num_resources];
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break;
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}
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zds->desc_set = desc_set[i];
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