swr: [rasterizer core] Code formating change

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This commit is contained in:
Tim Rowley 2017-04-06 18:21:54 -05:00
parent c8cc07ca25
commit da7aa39f93

View file

@ -1131,16 +1131,16 @@ struct SWR_PS_STATE
PFN_PIXEL_KERNEL pfnPixelShader; // @llvm_pfn
// dword 2
uint32_t killsPixel : 1; // pixel shader can kill pixels
uint32_t inputCoverage : 2; // ps uses input coverage
uint32_t writesODepth : 1; // pixel shader writes to depth
uint32_t usesSourceDepth : 1; // pixel shader reads depth
uint32_t shadingRate : 2; // shading per pixel / sample / coarse pixel
uint32_t numRenderTargets : 4; // number of render target outputs in use (0-8)
uint32_t posOffset : 2; // type of offset (none, sample, centroid) to add to pixel position
uint32_t barycentricsMask : 3; // which type(s) of barycentric coords does the PS interpolate attributes with
uint32_t usesUAV : 1; // pixel shader accesses UAV
uint32_t forceEarlyZ : 1; // force execution of early depth/stencil test
uint32_t killsPixel : 1; // pixel shader can kill pixels
uint32_t inputCoverage : 2; // ps uses input coverage
uint32_t writesODepth : 1; // pixel shader writes to depth
uint32_t usesSourceDepth : 1; // pixel shader reads depth
uint32_t shadingRate : 2; // shading per pixel / sample / coarse pixel
uint32_t numRenderTargets : 4; // number of render target outputs in use (0-8)
uint32_t posOffset : 2; // type of offset (none, sample, centroid) to add to pixel position
uint32_t barycentricsMask : 3; // which type(s) of barycentric coords does the PS interpolate attributes with
uint32_t usesUAV : 1; // pixel shader accesses UAV
uint32_t forceEarlyZ : 1; // force execution of early depth/stencil test
};
// depth bounds state