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swr: [rasterizer core] Code formating change
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
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1 changed files with 10 additions and 10 deletions
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@ -1131,16 +1131,16 @@ struct SWR_PS_STATE
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PFN_PIXEL_KERNEL pfnPixelShader; // @llvm_pfn
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// dword 2
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uint32_t killsPixel : 1; // pixel shader can kill pixels
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uint32_t inputCoverage : 2; // ps uses input coverage
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uint32_t writesODepth : 1; // pixel shader writes to depth
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uint32_t usesSourceDepth : 1; // pixel shader reads depth
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uint32_t shadingRate : 2; // shading per pixel / sample / coarse pixel
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uint32_t numRenderTargets : 4; // number of render target outputs in use (0-8)
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uint32_t posOffset : 2; // type of offset (none, sample, centroid) to add to pixel position
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uint32_t barycentricsMask : 3; // which type(s) of barycentric coords does the PS interpolate attributes with
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uint32_t usesUAV : 1; // pixel shader accesses UAV
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uint32_t forceEarlyZ : 1; // force execution of early depth/stencil test
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uint32_t killsPixel : 1; // pixel shader can kill pixels
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uint32_t inputCoverage : 2; // ps uses input coverage
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uint32_t writesODepth : 1; // pixel shader writes to depth
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uint32_t usesSourceDepth : 1; // pixel shader reads depth
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uint32_t shadingRate : 2; // shading per pixel / sample / coarse pixel
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uint32_t numRenderTargets : 4; // number of render target outputs in use (0-8)
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uint32_t posOffset : 2; // type of offset (none, sample, centroid) to add to pixel position
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uint32_t barycentricsMask : 3; // which type(s) of barycentric coords does the PS interpolate attributes with
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uint32_t usesUAV : 1; // pixel shader accesses UAV
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uint32_t forceEarlyZ : 1; // force execution of early depth/stencil test
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};
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// depth bounds state
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