mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 00:58:05 +02:00
i965: Port gen4+ state emitting code to genxml.
On this patch, we port: - brw_polygon_stipple - brw_polygon_stipple_offset - brw_line_stipple - brw_drawing_rect v2: - Also emit states for gen4-5 with this code. v3: - Style fixes and remove excessive checks (Ken). Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
c85b217ab0
commit
da665d22f5
5 changed files with 174 additions and 230 deletions
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@ -85,7 +85,6 @@ i965_FILES = \
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gen6_sampler_state.c \
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gen6_sol.c \
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gen6_urb.c \
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gen6_viewport_state.c \
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gen7_cs_state.c \
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gen7_l3_state.c \
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gen7_misc_state.c \
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@ -44,32 +44,6 @@
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#include "main/fbobject.h"
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#include "main/glformats.h"
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/* Constant single cliprect for framebuffer object or DRI2 drawing */
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static void
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upload_drawing_rect(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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const struct gl_framebuffer *fb = ctx->DrawBuffer;
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const unsigned int fb_width = _mesa_geometric_width(fb);
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const unsigned int fb_height = _mesa_geometric_height(fb);
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BEGIN_BATCH(4);
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OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
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OUT_BATCH(0); /* xmin, ymin */
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OUT_BATCH(((fb_width - 1) & 0xffff) | ((fb_height - 1) << 16));
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OUT_BATCH(0);
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ADVANCE_BATCH();
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}
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const struct brw_tracked_state brw_drawing_rect = {
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.dirty = {
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.mesa = _NEW_BUFFERS,
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.brw = BRW_NEW_BLORP |
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BRW_NEW_CONTEXT,
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},
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.emit = upload_drawing_rect
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};
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/**
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* Upload pointers to the per-stage state.
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*
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@ -696,127 +670,6 @@ const struct brw_tracked_state brw_depthbuffer = {
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.emit = brw_emit_depthbuffer,
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};
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/**
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* Polygon stipple packet
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*/
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static void
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upload_polygon_stipple(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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GLuint i;
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/* _NEW_POLYGON */
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if (!ctx->Polygon.StippleFlag)
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return;
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BEGIN_BATCH(33);
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OUT_BATCH(_3DSTATE_POLY_STIPPLE_PATTERN << 16 | (33 - 2));
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/* Polygon stipple is provided in OpenGL order, i.e. bottom
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* row first. If we're rendering to a window (i.e. the
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* default frame buffer object, 0), then we need to invert
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* it to match our pixel layout. But if we're rendering
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* to a FBO (i.e. any named frame buffer object), we *don't*
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* need to invert - we already match the layout.
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*/
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if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
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for (i = 0; i < 32; i++)
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OUT_BATCH(ctx->PolygonStipple[31 - i]); /* invert */
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} else {
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for (i = 0; i < 32; i++)
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OUT_BATCH(ctx->PolygonStipple[i]);
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}
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ADVANCE_BATCH();
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}
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const struct brw_tracked_state brw_polygon_stipple = {
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.dirty = {
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.mesa = _NEW_POLYGON |
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_NEW_POLYGONSTIPPLE,
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.brw = BRW_NEW_CONTEXT,
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},
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.emit = upload_polygon_stipple
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};
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/**
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* Polygon stipple offset packet
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*/
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static void
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upload_polygon_stipple_offset(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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/* _NEW_POLYGON */
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if (!ctx->Polygon.StippleFlag)
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return;
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BEGIN_BATCH(2);
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OUT_BATCH(_3DSTATE_POLY_STIPPLE_OFFSET << 16 | (2-2));
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/* _NEW_BUFFERS
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*
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* If we're drawing to a system window we have to invert the Y axis
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* in order to match the OpenGL pixel coordinate system, and our
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* offset must be matched to the window position. If we're drawing
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* to a user-created FBO then our native pixel coordinate system
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* works just fine, and there's no window system to worry about.
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*/
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if (_mesa_is_winsys_fbo(ctx->DrawBuffer))
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OUT_BATCH((32 - (_mesa_geometric_height(ctx->DrawBuffer) & 31)) & 31);
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else
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OUT_BATCH(0);
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ADVANCE_BATCH();
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}
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const struct brw_tracked_state brw_polygon_stipple_offset = {
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.dirty = {
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.mesa = _NEW_BUFFERS |
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_NEW_POLYGON,
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.brw = BRW_NEW_CONTEXT,
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},
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.emit = upload_polygon_stipple_offset
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};
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/**
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* Line stipple packet
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*/
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static void
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upload_line_stipple(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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GLfloat tmp;
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GLint tmpi;
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if (!ctx->Line.StippleFlag)
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return;
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BEGIN_BATCH(3);
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OUT_BATCH(_3DSTATE_LINE_STIPPLE_PATTERN << 16 | (3 - 2));
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OUT_BATCH(ctx->Line.StipplePattern);
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if (brw->gen >= 7) {
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/* in U1.16 */
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tmp = 1.0f / ctx->Line.StippleFactor;
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tmpi = tmp * (1<<16);
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OUT_BATCH(tmpi << 15 | ctx->Line.StippleFactor);
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} else {
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/* in U1.13 */
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tmp = 1.0f / ctx->Line.StippleFactor;
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tmpi = tmp * (1<<13);
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OUT_BATCH(tmpi << 16 | ctx->Line.StippleFactor);
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}
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ADVANCE_BATCH();
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}
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const struct brw_tracked_state brw_line_stipple = {
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.dirty = {
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.mesa = _NEW_LINE,
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.brw = BRW_NEW_CONTEXT,
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},
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.emit = upload_line_stipple
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};
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void
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brw_emit_select_pipeline(struct brw_context *brw, enum brw_pipeline pipeline)
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{
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@ -56,11 +56,8 @@ extern const struct brw_tracked_state brw_curbe_offsets;
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extern const struct brw_tracked_state brw_invariant_state;
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extern const struct brw_tracked_state brw_fs_samplers;
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extern const struct brw_tracked_state brw_gs_unit;
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extern const struct brw_tracked_state brw_line_stipple;
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extern const struct brw_tracked_state brw_binding_table_pointers;
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extern const struct brw_tracked_state brw_depthbuffer;
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extern const struct brw_tracked_state brw_polygon_stipple_offset;
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extern const struct brw_tracked_state brw_polygon_stipple;
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extern const struct brw_tracked_state brw_recalculate_urb_fence;
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extern const struct brw_tracked_state brw_sf_unit;
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extern const struct brw_tracked_state brw_sf_vp;
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@ -101,7 +98,6 @@ extern const struct brw_tracked_state brw_wm_unit;
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extern const struct brw_tracked_state brw_psp_urb_cbs;
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extern const struct brw_tracked_state brw_drawing_rect;
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extern const struct brw_tracked_state brw_indices;
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extern const struct brw_tracked_state brw_index_buffer;
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extern const struct brw_tracked_state brw_cs_state;
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@ -113,7 +109,6 @@ extern const struct brw_tracked_state gen6_sampler_state;
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extern const struct brw_tracked_state gen6_sol_surface;
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extern const struct brw_tracked_state gen6_sf_vp;
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extern const struct brw_tracked_state gen6_urb;
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extern const struct brw_tracked_state gen6_viewport_state;
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extern const struct brw_tracked_state gen7_depthbuffer;
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extern const struct brw_tracked_state gen7_l3_state;
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extern const struct brw_tracked_state gen7_push_constant_space;
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@ -1,60 +0,0 @@
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/*
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* Copyright © 2009 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Eric Anholt <eric@anholt.net>
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*
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*/
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#include "brw_context.h"
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#include "brw_state.h"
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#include "brw_defines.h"
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#include "intel_batchbuffer.h"
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#include "main/fbobject.h"
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#include "main/framebuffer.h"
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#include "main/viewport.h"
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static void upload_viewport_state_pointers(struct brw_context *brw)
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{
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BEGIN_BATCH(4);
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OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) |
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GEN6_CC_VIEWPORT_MODIFY |
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GEN6_SF_VIEWPORT_MODIFY |
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GEN6_CLIP_VIEWPORT_MODIFY);
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OUT_BATCH(brw->clip.vp_offset);
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OUT_BATCH(brw->sf.vp_offset);
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OUT_BATCH(brw->cc.vp_offset);
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ADVANCE_BATCH();
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}
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const struct brw_tracked_state gen6_viewport_state = {
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.dirty = {
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.mesa = 0,
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.brw = BRW_NEW_BATCH |
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BRW_NEW_BLORP |
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BRW_NEW_CC_VP |
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BRW_NEW_CLIP_VP |
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BRW_NEW_SF_VP |
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BRW_NEW_STATE_BASE_ADDRESS,
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},
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.emit = upload_viewport_state_pointers,
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};
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@ -175,6 +175,133 @@ vertex_bo(struct brw_bo *bo, uint32_t offset)
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_brw_cmd_pack(cmd)(brw, (void *)_dst, &name), \
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_dst = NULL)
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/**
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* Polygon stipple packet
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*/
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static void
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genX(upload_polygon_stipple)(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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/* _NEW_POLYGON */
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if (!ctx->Polygon.StippleFlag)
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return;
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brw_batch_emit(brw, GENX(3DSTATE_POLY_STIPPLE_PATTERN), poly) {
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/* Polygon stipple is provided in OpenGL order, i.e. bottom
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* row first. If we're rendering to a window (i.e. the
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* default frame buffer object, 0), then we need to invert
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* it to match our pixel layout. But if we're rendering
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* to a FBO (i.e. any named frame buffer object), we *don't*
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* need to invert - we already match the layout.
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*/
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if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
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for (unsigned i = 0; i < 32; i++)
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poly.PatternRow[i] = ctx->PolygonStipple[31 - i]; /* invert */
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} else {
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for (unsigned i = 0; i < 32; i++)
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poly.PatternRow[i] = ctx->PolygonStipple[i];
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}
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}
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}
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static const struct brw_tracked_state genX(polygon_stipple) = {
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.dirty = {
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.mesa = _NEW_POLYGON |
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_NEW_POLYGONSTIPPLE,
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.brw = BRW_NEW_CONTEXT,
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},
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.emit = genX(upload_polygon_stipple),
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};
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/**
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* Polygon stipple offset packet
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*/
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static void
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genX(upload_polygon_stipple_offset)(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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/* _NEW_POLYGON */
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if (!ctx->Polygon.StippleFlag)
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return;
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brw_batch_emit(brw, GENX(3DSTATE_POLY_STIPPLE_OFFSET), poly) {
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/* _NEW_BUFFERS
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*
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* If we're drawing to a system window we have to invert the Y axis
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* in order to match the OpenGL pixel coordinate system, and our
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* offset must be matched to the window position. If we're drawing
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* to a user-created FBO then our native pixel coordinate system
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* works just fine, and there's no window system to worry about.
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*/
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if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
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poly.PolygonStippleYOffset =
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(32 - (_mesa_geometric_height(ctx->DrawBuffer) & 31)) & 31;
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}
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}
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}
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static const struct brw_tracked_state genX(polygon_stipple_offset) = {
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.dirty = {
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.mesa = _NEW_BUFFERS |
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_NEW_POLYGON,
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.brw = BRW_NEW_CONTEXT,
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},
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.emit = genX(upload_polygon_stipple_offset),
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};
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/**
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* Line stipple packet
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*/
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static void
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genX(upload_line_stipple)(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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if (!ctx->Line.StippleFlag)
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return;
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brw_batch_emit(brw, GENX(3DSTATE_LINE_STIPPLE), line) {
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line.LineStipplePattern = ctx->Line.StipplePattern;
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line.LineStippleInverseRepeatCount = 1.0f / ctx->Line.StippleFactor;
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line.LineStippleRepeatCount = ctx->Line.StippleFactor;
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}
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}
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static const struct brw_tracked_state genX(line_stipple) = {
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.dirty = {
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.mesa = _NEW_LINE,
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.brw = BRW_NEW_CONTEXT,
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},
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.emit = genX(upload_line_stipple),
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};
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/* Constant single cliprect for framebuffer object or DRI2 drawing */
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static void
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genX(upload_drawing_rect)(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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const struct gl_framebuffer *fb = ctx->DrawBuffer;
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const unsigned int fb_width = _mesa_geometric_width(fb);
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const unsigned int fb_height = _mesa_geometric_height(fb);
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brw_batch_emit(brw, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
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rect.ClippedDrawingRectangleXMax = fb_width - 1;
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rect.ClippedDrawingRectangleYMax = fb_height - 1;
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}
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}
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static const struct brw_tracked_state genX(drawing_rect) = {
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.dirty = {
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.mesa = _NEW_BUFFERS,
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.brw = BRW_NEW_BLORP |
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BRW_NEW_CONTEXT,
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},
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.emit = genX(upload_drawing_rect),
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};
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static uint32_t *
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genX(emit_vertex_buffer_state)(struct brw_context *brw,
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uint32_t *dw,
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@ -3634,6 +3761,36 @@ static const struct brw_tracked_state genX(ps_blend) = {
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/* ---------------------------------------------------------------------- */
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#if GEN_GEN == 6
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static void
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genX(upload_viewport_state_pointers)(struct brw_context *brw)
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{
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brw_batch_emit(brw, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vp) {
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vp.CCViewportStateChange = 1;
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vp.SFViewportStateChange = 1;
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vp.CLIPViewportStateChange = 1;
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vp.PointertoCLIP_VIEWPORT = brw->clip.vp_offset;
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vp.PointertoSF_VIEWPORT = brw->sf.vp_offset;
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vp.PointertoCC_VIEWPORT = brw->cc.vp_offset;
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}
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}
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static const struct brw_tracked_state genX(viewport_state) = {
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.dirty = {
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.mesa = 0,
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.brw = BRW_NEW_BATCH |
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BRW_NEW_BLORP |
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BRW_NEW_CC_VP |
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BRW_NEW_CLIP_VP |
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BRW_NEW_SF_VP |
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BRW_NEW_STATE_BASE_ADDRESS,
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},
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.emit = genX(upload_viewport_state_pointers),
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};
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#endif
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/* ---------------------------------------------------------------------- */
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void
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genX(init_atoms)(struct brw_context *brw)
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{
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@ -3681,14 +3838,14 @@ genX(init_atoms)(struct brw_context *brw)
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&brw_depthbuffer,
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&brw_polygon_stipple,
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&brw_polygon_stipple_offset,
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&genX(polygon_stipple),
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&genX(polygon_stipple_offset),
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||||
&brw_line_stipple,
|
||||
&genX(line_stipple),
|
||||
|
||||
&brw_psp_urb_cbs,
|
||||
|
||||
&brw_drawing_rect,
|
||||
&genX(drawing_rect),
|
||||
&brw_indices, /* must come before brw_vertices */
|
||||
&brw_index_buffer,
|
||||
&genX(vertices),
|
||||
|
|
@ -3703,7 +3860,7 @@ genX(init_atoms)(struct brw_context *brw)
|
|||
/* Command packets: */
|
||||
|
||||
&brw_cc_vp,
|
||||
&gen6_viewport_state, /* must do after *_vp stages */
|
||||
&genX(viewport_state), /* must do after *_vp stages */
|
||||
|
||||
&gen6_urb,
|
||||
&genX(blend_state), /* must do before cc unit */
|
||||
|
|
@ -3749,12 +3906,12 @@ genX(init_atoms)(struct brw_context *brw)
|
|||
|
||||
&brw_depthbuffer,
|
||||
|
||||
&brw_polygon_stipple,
|
||||
&brw_polygon_stipple_offset,
|
||||
&genX(polygon_stipple),
|
||||
&genX(polygon_stipple_offset),
|
||||
|
||||
&brw_line_stipple,
|
||||
&genX(line_stipple),
|
||||
|
||||
&brw_drawing_rect,
|
||||
&genX(drawing_rect),
|
||||
|
||||
&brw_indices, /* must come before brw_vertices */
|
||||
&brw_index_buffer,
|
||||
|
|
@ -3837,12 +3994,12 @@ genX(init_atoms)(struct brw_context *brw)
|
|||
|
||||
&gen7_depthbuffer,
|
||||
|
||||
&brw_polygon_stipple,
|
||||
&brw_polygon_stipple_offset,
|
||||
&genX(polygon_stipple),
|
||||
&genX(polygon_stipple_offset),
|
||||
|
||||
&brw_line_stipple,
|
||||
&genX(line_stipple),
|
||||
|
||||
&brw_drawing_rect,
|
||||
&genX(drawing_rect),
|
||||
|
||||
&brw_indices, /* must come before brw_vertices */
|
||||
&brw_index_buffer,
|
||||
|
|
@ -3928,12 +4085,12 @@ genX(init_atoms)(struct brw_context *brw)
|
|||
|
||||
&gen7_depthbuffer,
|
||||
|
||||
&brw_polygon_stipple,
|
||||
&brw_polygon_stipple_offset,
|
||||
&genX(polygon_stipple),
|
||||
&genX(polygon_stipple_offset),
|
||||
|
||||
&brw_line_stipple,
|
||||
&genX(line_stipple),
|
||||
|
||||
&brw_drawing_rect,
|
||||
&genX(drawing_rect),
|
||||
|
||||
&gen8_vf_topology,
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue