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st/mesa: Increase GL_POINT_SIZE_RANGE minimum to 1.0
Table 23.54 of the OpenGL 4.5 spec lists the minimum values for GL_POINT_SIZE_RANGE as [1, 1]. So zero is not allowed (even though arguably this could be useful for MSAA rendering, where a sub-1px point might cover only some samples...) This fixes the WebGL 2.0 conformance suite's state.gl-get-calls test on Chromium on Linux, which uses desktop OpenGL. The test checks that the minimum value of GL_ALIASED_POINT_SIZE_RANGE is 1. Unfortunately, that query doesn't exist in desktop GL, so it checks POINT_SIZE_RANGE, which is the anti-aliased value. There's not really anything better for Chromium to do here, unfortunately. When running Chromium with --api=es3, it maps it to the correct query and the test already works. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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1 changed files with 1 additions and 4 deletions
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@ -132,11 +132,8 @@ void st_init_limits(struct pipe_screen *screen,
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c->MaxPointSizeAA =
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_maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH_AA));
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/* these are not queryable. Note that GL basically mandates a 1.0 minimum
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* for non-aa sizes, but we can go down to 0.0 for aa points.
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*/
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c->MinPointSize = 1.0f;
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c->MinPointSizeAA = 0.0f;
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c->MinPointSizeAA = 1.0f;
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c->MaxTextureMaxAnisotropy =
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_maxf(2.0f,
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