mesa: add new ColorEncoding and ComponentType to gl_renderbuffer

This commit is contained in:
Brian Paul 2009-01-22 15:07:10 -07:00
parent 06f3b2e679
commit d9a2cf9246
2 changed files with 11 additions and 2 deletions

View file

@ -2260,7 +2260,9 @@ struct gl_renderbuffer
GLenum _ActualFormat; /**< The driver-chosen format */
GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
GL_STENCIL_INDEX. */
GLenum DataType; /**< Type of values passed to the Get/Put functions */
GLenum ColorEncoding; /**< GL_LINEAR or GL_SRGB */
GLenum ComponentType; /**< GL_FLOAT, GL_INT, GL_UNSIGNED_INT,
GL_UNSIGNED_NORMALIZED or GL_INDEX */
GLubyte RedBits; /**< Bits of red per pixel */
GLubyte GreenBits;
GLubyte BlueBits;
@ -2268,6 +2270,8 @@ struct gl_renderbuffer
GLubyte IndexBits;
GLubyte DepthBits;
GLubyte StencilBits;
GLenum DataType; /**< Type of values passed to the Get/Put functions */
GLvoid *Data; /**< This may not be used by some kinds of RBs */
/* Used to wrap one renderbuffer around another: */

View file

@ -1487,11 +1487,16 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
rb->InternalFormat = GL_NONE;
rb->_ActualFormat = GL_NONE;
rb->_BaseFormat = GL_NONE;
rb->DataType = GL_NONE;
rb->ComponentType = GL_UNSIGNED_NORMALIZED; /* ARB_fbo */
rb->ColorEncoding = GL_LINEAR; /* ARB_fbo */
rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = 0;
rb->IndexBits = 0;
rb->DepthBits = 0;
rb->StencilBits = 0;
rb->DataType = GL_NONE;
rb->Data = NULL;
/* Point back to ourself so that we don't have to check for Wrapped==NULL