[g3dvl] no need to swizzle a scalar

This commit is contained in:
Christian König 2010-12-14 20:20:36 +01:00
parent 9d967fc91e
commit d98d2e7c6c

View file

@ -390,7 +390,7 @@ fetch_ref(struct ureg_program *shader, struct ureg_dst field)
tc[3], tc[2]);
ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, ureg_src(tmp), sampler[1]);
ureg_LRP(shader, result, ureg_scalar(ureg_imm1f(shader, 0.5f), TGSI_SWIZZLE_X),
ureg_LRP(shader, result, ureg_imm1f(shader, 0.5f),
ureg_src(ref[0]), ureg_src(ref[1]));
ureg_fixup_label(shader, bi_label, ureg_get_instruction_number(shader));