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i965: Set all the supported viewports for GEN7
Currently MaxViewports is still 1, so this won't affect any change. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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d989c4b134
3 changed files with 48 additions and 37 deletions
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@ -45,16 +45,21 @@ brw_upload_cc_vp(struct brw_context *brw)
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struct brw_cc_viewport *ccv;
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ccv = brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
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sizeof(*ccv), 32, &brw->cc.vp_offset);
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sizeof(*ccv) * ctx->Const.MaxViewports, 32,
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&brw->cc.vp_offset);
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/* _NEW_TRANSFORM */
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if (ctx->Transform.DepthClamp) {
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/* _NEW_VIEWPORT */
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ccv->min_depth = MIN2(ctx->ViewportArray[0].Near, ctx->ViewportArray[0].Far);
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ccv->max_depth = MAX2(ctx->ViewportArray[0].Near, ctx->ViewportArray[0].Far);
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} else {
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ccv->min_depth = 0.0;
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ccv->max_depth = 1.0;
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for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
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if (ctx->Transform.DepthClamp) {
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/* _NEW_VIEWPORT */
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ccv[i].min_depth = MIN2(ctx->ViewportArray[i].Near,
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ctx->ViewportArray[i].Far);
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ccv[i].max_depth = MAX2(ctx->ViewportArray[i].Near,
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ctx->ViewportArray[i].Far);
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} else {
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ccv[i].min_depth = 0.0;
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ccv[i].max_depth = 1.0;
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}
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}
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brw->state.dirty.cache |= CACHE_NEW_CC_VP;
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@ -1428,6 +1428,7 @@ enum brw_message_target {
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# define GEN6_CC_VIEWPORT_MODIFY (1 << 12)
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# define GEN6_SF_VIEWPORT_MODIFY (1 << 11)
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# define GEN6_CLIP_VIEWPORT_MODIFY (1 << 10)
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# define GEN7_NUM_VIEWPORTS 16
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#define _3DSTATE_VIEWPORT_STATE_POINTERS_CC 0x7823 /* GEN7+ */
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#define _3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL 0x7821 /* GEN7+ */
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@ -34,34 +34,14 @@ gen7_upload_sf_clip_viewport(struct brw_context *brw)
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const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
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GLfloat y_scale, y_bias;
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const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
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const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m;
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struct gen7_sf_clip_viewport *vp;
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vp = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
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sizeof(*vp), 64, &brw->sf.vp_offset);
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sizeof(*vp) * ctx->Const.MaxViewports, 64,
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&brw->sf.vp_offset);
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/* Also assign to clip.vp_offset in case something uses it. */
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brw->clip.vp_offset = brw->sf.vp_offset;
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/* According to the "Vertex X,Y Clamping and Quantization" section of the
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* Strips and Fans documentation, objects must not have a screen-space
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* extents of over 8192 pixels, or they may be mis-rasterized. The maximum
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* screen space coordinates of a small object may larger, but we have no
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* way to enforce the object size other than through clipping.
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*
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* If you're surprised that we set clip to -gbx to +gbx and it seems like
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* we'll end up with 16384 wide, note that for a 8192-wide render target,
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* we'll end up with a normal (-1, 1) clip volume that just covers the
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* drawable.
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*/
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const float maximum_guardband_extent = 8192;
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float gbx = maximum_guardband_extent / ctx->ViewportArray[0].Width;
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float gby = maximum_guardband_extent / ctx->ViewportArray[0].Height;
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vp->guardband.xmin = -gbx;
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vp->guardband.xmax = gbx;
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vp->guardband.ymin = -gby;
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vp->guardband.ymax = gby;
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/* _NEW_BUFFERS */
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if (render_to_fbo) {
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y_scale = 1.0;
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@ -71,13 +51,38 @@ gen7_upload_sf_clip_viewport(struct brw_context *brw)
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y_bias = ctx->DrawBuffer->Height;
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}
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/* _NEW_VIEWPORT */
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vp->viewport.m00 = v[MAT_SX];
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vp->viewport.m11 = v[MAT_SY] * y_scale;
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vp->viewport.m22 = v[MAT_SZ] * depth_scale;
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vp->viewport.m30 = v[MAT_TX];
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vp->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
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vp->viewport.m32 = v[MAT_TZ] * depth_scale;
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for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
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const GLfloat *const v = ctx->ViewportArray[i]._WindowMap.m;
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/* According to the "Vertex X,Y Clamping and Quantization" section of
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* the Strips and Fans documentation, objects must not have a
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* screen-space extents of over 8192 pixels, or they may be
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* mis-rasterized. The maximum screen space coordinates of a small
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* object may larger, but we have no way to enforce the object size
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* other than through clipping.
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*
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* If you're surprised that we set clip to -gbx to +gbx and it seems
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* like we'll end up with 16384 wide, note that for a 8192-wide render
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* target, we'll end up with a normal (-1, 1) clip volume that just
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* covers the drawable.
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*/
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const float maximum_guardband_extent = 8192;
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const float gbx = maximum_guardband_extent / ctx->ViewportArray[i].Width;
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const float gby = maximum_guardband_extent / ctx->ViewportArray[i].Height;
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vp[i].guardband.xmin = -gbx;
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vp[i].guardband.xmax = gbx;
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vp[i].guardband.ymin = -gby;
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vp[i].guardband.ymax = gby;
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/* _NEW_VIEWPORT */
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vp[i].viewport.m00 = v[MAT_SX];
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vp[i].viewport.m11 = v[MAT_SY] * y_scale;
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vp[i].viewport.m22 = v[MAT_SZ] * depth_scale;
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vp[i].viewport.m30 = v[MAT_TX];
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vp[i].viewport.m31 = v[MAT_TY] * y_scale + y_bias;
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vp[i].viewport.m32 = v[MAT_TZ] * depth_scale;
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}
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BEGIN_BATCH(2);
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OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL << 16 | (2 - 2));
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