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synced 2026-05-07 11:28:05 +02:00
Add const qualifiers in a number of places.
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parent
f5a2ac95c3
commit
d9736db667
6 changed files with 22 additions and 21 deletions
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@ -642,7 +642,7 @@ void intelChooseRenderState(GLcontext *ctx)
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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intelContextPtr intel = INTEL_CONTEXT(ctx);
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GLuint flags = ctx->_TriangleCaps;
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struct fragment_program *fprog = ctx->FragmentProgram._Current;
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const struct fragment_program *fprog = ctx->FragmentProgram._Current;
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GLboolean have_wpos = (fprog && (fprog->Base.InputsRead & FRAG_BIT_WPOS));
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GLuint index = 0;
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@ -1917,9 +1917,9 @@ struct gl_vertex_program_state
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GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
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GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
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struct vertex_program *Current; /**< ptr to currently bound program */
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struct vertex_program *_Current; /**< ptr to currently bound
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program, including internal
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(t_vp_build.c) programs */
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const struct vertex_program *_Current; /**< ptr to currently bound
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program, including internal
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(t_vp_build.c) programs */
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GLenum TrackMatrix[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
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GLenum TrackMatrixTransform[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
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@ -1950,8 +1950,8 @@ struct gl_fragment_program_state
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GLboolean _Enabled; /* Enabled and valid program? */
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GLboolean _Active;
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struct fragment_program *Current; /* ptr to currently bound program */
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struct fragment_program *_Current; /* ptr to currently active program
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(including internal programs) */
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const struct fragment_program *_Current; /* ptr to currently active program
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(including internal programs) */
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struct fp_machine Machine; /* machine state */
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GLfloat Parameters[MAX_NV_FRAGMENT_PROGRAM_PARAMS][4]; /* Env params */
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@ -192,7 +192,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
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memset(key, 0, sizeof(*key));
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for (i=0;i<MAX_TEXTURE_UNITS;i++) {
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
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const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
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if (!texUnit->_ReallyEnabled)
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continue;
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@ -727,7 +727,7 @@ static struct ureg emit_combine( struct texenv_fragment_program *p,
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GLuint unit,
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GLuint nr,
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GLuint mode,
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struct mode_opt *opt)
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const struct mode_opt *opt)
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{
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struct ureg src[3];
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struct ureg tmp, half;
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@ -1103,16 +1103,17 @@ create_new_program(struct state_key *key, GLcontext *ctx,
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}
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static void *search_cache( struct texenvprog_cache *cache,
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GLuint hash,
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const void *key,
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GLuint keysize)
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static struct fragment_program *
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search_cache(const struct texenvprog_cache *cache,
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GLuint hash,
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const const void *key,
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GLuint keysize)
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{
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struct texenvprog_cache_item *c;
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for (c = cache->items[hash % cache->size]; c; c = c->next) {
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if (c->hash == hash && memcmp(c->key, key, keysize) == 0)
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return c->data;
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return (struct fragment_program *) c->data;
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}
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return NULL;
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@ -1185,7 +1186,7 @@ static void cache_item( struct texenvprog_cache *cache,
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cache->items[hash % cache->size] = c;
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}
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static GLuint hash_key( struct state_key *key )
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static GLuint hash_key( const struct state_key *key )
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{
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GLuint *ikey = (GLuint *)key;
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GLuint hash = 0, i;
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@ -1206,14 +1207,14 @@ void _mesa_UpdateTexEnvProgram( GLcontext *ctx )
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{
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struct state_key key;
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GLuint hash;
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struct fragment_program *prev = ctx->FragmentProgram._Current;
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const struct fragment_program *prev = ctx->FragmentProgram._Current;
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if (!ctx->FragmentProgram._Enabled) {
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make_state_key(ctx, &key);
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hash = hash_key(&key);
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ctx->FragmentProgram._Current = ctx->_TexEnvProgram =
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(struct fragment_program *)
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ctx->FragmentProgram._Current =
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ctx->_TexEnvProgram =
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search_cache(&ctx->Texture.env_fp_cache, hash, &key, sizeof(key));
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if (!ctx->_TexEnvProgram) {
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@ -231,7 +231,7 @@ static void
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_swrast_update_fragment_program( GLcontext *ctx )
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{
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if (ctx->FragmentProgram._Active) {
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struct fragment_program *program = ctx->FragmentProgram._Current;
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const struct fragment_program *program = ctx->FragmentProgram._Current;
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_mesa_load_state_parameters(ctx, program->Base.Parameters);
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}
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}
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@ -1257,7 +1257,7 @@ static INLINE void call_func( struct tnl_compiled_program *p,
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static GLboolean
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run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage)
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{
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struct vertex_program *program;
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const struct vertex_program *program;
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struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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struct arb_vp_machine *m = ARB_VP_MACHINE(stage);
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struct tnl_compiled_program *p;
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@ -115,7 +115,7 @@ static struct state_key *make_state_key( GLcontext *ctx )
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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struct fragment_program *fp = ctx->FragmentProgram._Current;
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const struct fragment_program *fp = ctx->FragmentProgram._Current;
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struct state_key *key = CALLOC_STRUCT(state_key);
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GLuint i;
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@ -1493,7 +1493,7 @@ void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx )
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct state_key *key;
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GLuint hash;
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struct vertex_program *prev = ctx->VertexProgram._Current;
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const struct vertex_program *prev = ctx->VertexProgram._Current;
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if (ctx->VertexProgram._Enabled == GL_FALSE) {
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/* Grab all the relevent state and put it in a single structure:
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