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mesa: fix proxy texture target initialization
The mapping from TEXTURE_x_INDEX to GL_TEXTURE_x was broken in alloc_proxy_textures() because the elements in the targets[] array were in the wrong order. This didn't actually cause any failures since we never really use the proxy texture's Target field. But let's get it right. NOTE: This is a candidate for the 8.0 branch.
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1 changed files with 13 additions and 8 deletions
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@ -682,20 +682,25 @@ _mesa_update_texture( struct gl_context *ctx, GLuint new_state )
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static GLboolean
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alloc_proxy_textures( struct gl_context *ctx )
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{
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/* NOTE: these values must be in the same order as the TEXTURE_x_INDEX
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* values!
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*/
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static const GLenum targets[] = {
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GL_TEXTURE_1D,
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GL_TEXTURE_2D,
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GL_TEXTURE_3D,
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GL_TEXTURE_CUBE_MAP_ARB,
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GL_TEXTURE_RECTANGLE_NV,
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GL_TEXTURE_1D_ARRAY_EXT,
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GL_TEXTURE_2D_ARRAY_EXT,
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GL_TEXTURE_BUFFER,
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GL_TEXTURE_EXTERNAL_OES
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GL_TEXTURE_2D_ARRAY_EXT,
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GL_TEXTURE_1D_ARRAY_EXT,
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GL_TEXTURE_EXTERNAL_OES,
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GL_TEXTURE_CUBE_MAP_ARB,
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GL_TEXTURE_3D,
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GL_TEXTURE_RECTANGLE_NV,
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GL_TEXTURE_2D,
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GL_TEXTURE_1D,
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};
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GLint tgt;
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STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
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assert(targets[TEXTURE_2D_INDEX] == GL_TEXTURE_2D);
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assert(targets[TEXTURE_CUBE_INDEX] == GL_TEXTURE_CUBE_MAP);
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for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
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if (!(ctx->Texture.ProxyTex[tgt]
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