zink: handle COMPUTE bindings in compiler/ntv

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8781>
This commit is contained in:
Mike Blumenkrantz 2020-08-12 15:53:40 -04:00 committed by Marge Bot
parent a5ff286992
commit d9122c0417

View file

@ -626,8 +626,7 @@ type_to_dim(enum glsl_sampler_dim gdim, bool *is_ms)
uint32_t
zink_binding(gl_shader_stage stage, VkDescriptorType type, int index)
{
if (stage == MESA_SHADER_NONE ||
stage >= MESA_SHADER_COMPUTE) {
if (stage == MESA_SHADER_NONE) {
unreachable("not supported");
} else {
uint32_t stage_offset = (uint32_t)stage * (PIPE_MAX_CONSTANT_BUFFERS +