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zink: handle COMPUTE bindings in compiler/ntv
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8781>
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1 changed files with 1 additions and 2 deletions
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@ -626,8 +626,7 @@ type_to_dim(enum glsl_sampler_dim gdim, bool *is_ms)
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uint32_t
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zink_binding(gl_shader_stage stage, VkDescriptorType type, int index)
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{
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if (stage == MESA_SHADER_NONE ||
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stage >= MESA_SHADER_COMPUTE) {
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if (stage == MESA_SHADER_NONE) {
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unreachable("not supported");
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} else {
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uint32_t stage_offset = (uint32_t)stage * (PIPE_MAX_CONSTANT_BUFFERS +
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