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mesa: rename VERBOSE_IMMEDIATE->VERBOSE_MATERIAL to reflect what it does
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3 changed files with 3 additions and 3 deletions
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@ -167,7 +167,7 @@ static void add_debug_flags( const char *debug )
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static const struct debug_option debug_opt[] = {
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{ "varray", VERBOSE_VARRAY },
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{ "tex", VERBOSE_TEXTURE },
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{ "imm", VERBOSE_IMMEDIATE },
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{ "mat", VERBOSE_MATERIAL },
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{ "pipe", VERBOSE_PIPELINE },
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{ "driver", VERBOSE_DRIVER },
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{ "state", VERBOSE_STATE },
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@ -636,7 +636,7 @@ _mesa_update_material( GLcontext *ctx, GLuint bitmask )
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struct gl_light *light, *list = &ctx->Light.EnabledList;
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GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
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if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
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if (MESA_VERBOSE & VERBOSE_MATERIAL)
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_mesa_debug(ctx, "_mesa_update_material, mask 0x%x\n", bitmask);
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if (!bitmask)
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@ -3099,7 +3099,7 @@ enum _verbose
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{
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VERBOSE_VARRAY = 0x0001,
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VERBOSE_TEXTURE = 0x0002,
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VERBOSE_IMMEDIATE = 0x0004,
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VERBOSE_MATERIAL = 0x0004,
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VERBOSE_PIPELINE = 0x0008,
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VERBOSE_DRIVER = 0x0010,
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VERBOSE_STATE = 0x0020,
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