mesa: rename VERBOSE_IMMEDIATE->VERBOSE_MATERIAL to reflect what it does

This commit is contained in:
Brian Paul 2009-10-14 15:46:25 -06:00
parent 73fc0ca4c3
commit d9099f8602
3 changed files with 3 additions and 3 deletions

View file

@ -167,7 +167,7 @@ static void add_debug_flags( const char *debug )
static const struct debug_option debug_opt[] = {
{ "varray", VERBOSE_VARRAY },
{ "tex", VERBOSE_TEXTURE },
{ "imm", VERBOSE_IMMEDIATE },
{ "mat", VERBOSE_MATERIAL },
{ "pipe", VERBOSE_PIPELINE },
{ "driver", VERBOSE_DRIVER },
{ "state", VERBOSE_STATE },

View file

@ -636,7 +636,7 @@ _mesa_update_material( GLcontext *ctx, GLuint bitmask )
struct gl_light *light, *list = &ctx->Light.EnabledList;
GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
if (MESA_VERBOSE & VERBOSE_MATERIAL)
_mesa_debug(ctx, "_mesa_update_material, mask 0x%x\n", bitmask);
if (!bitmask)

View file

@ -3099,7 +3099,7 @@ enum _verbose
{
VERBOSE_VARRAY = 0x0001,
VERBOSE_TEXTURE = 0x0002,
VERBOSE_IMMEDIATE = 0x0004,
VERBOSE_MATERIAL = 0x0004,
VERBOSE_PIPELINE = 0x0008,
VERBOSE_DRIVER = 0x0010,
VERBOSE_STATE = 0x0020,