mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-24 17:30:12 +01:00
i965: Support 32 texture image units on Haswell+.
The Intel closed source OpenGL driver recently began supporting 32 texture image units on Haswell. This makes the open source driver support 32 as well. Earlier generations don't have the message header field required to support more than 16 sampler states, so we continue to advertise 16 there. On Haswell, this causes us to advertise: - GL_MAX_TEXTURE_IMAGE_UNITS = 32 - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32 - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 96 instead of the old values of 16, 16, and 48. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
This commit is contained in:
parent
5a51a26804
commit
d8c7740dda
2 changed files with 7 additions and 4 deletions
|
|
@ -277,20 +277,23 @@ brw_initialize_context_constants(struct brw_context *brw)
|
|||
{
|
||||
struct gl_context *ctx = &brw->ctx;
|
||||
|
||||
unsigned max_samplers =
|
||||
brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16;
|
||||
|
||||
ctx->Const.QueryCounterBits.Timestamp = 36;
|
||||
|
||||
ctx->Const.StripTextureBorder = true;
|
||||
|
||||
ctx->Const.MaxDualSourceDrawBuffers = 1;
|
||||
ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
|
||||
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
|
||||
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = max_samplers;
|
||||
ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
|
||||
ctx->Const.MaxTextureUnits =
|
||||
MIN2(ctx->Const.MaxTextureCoordUnits,
|
||||
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
|
||||
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
|
||||
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = max_samplers;
|
||||
if (brw->gen >= 7)
|
||||
ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
|
||||
ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = max_samplers;
|
||||
else
|
||||
ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0;
|
||||
ctx->Const.MaxCombinedTextureImageUnits =
|
||||
|
|
|
|||
|
|
@ -647,7 +647,7 @@ struct brw_gs_prog_data
|
|||
};
|
||||
|
||||
/** Number of texture sampler units */
|
||||
#define BRW_MAX_TEX_UNIT 16
|
||||
#define BRW_MAX_TEX_UNIT 32
|
||||
|
||||
/** Max number of render targets in a shader */
|
||||
#define BRW_MAX_DRAW_BUFFERS 8
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue