call glutDestroyWindow() to allow checking for mem leaks upon exit

This commit is contained in:
Brian Paul 2006-07-12 02:32:21 +00:00
parent c04bb519e1
commit d8bb5ea967

View file

@ -45,6 +45,7 @@ static PFNGLISVERTEXARRAYAPPLEPROC is_vertex_array = NULL;
static int Width = 400;
static int Height = 200;
static int Win = 0;
static const GLfloat Near = 5.0, Far = 25.0;
static GLfloat angle = 0.0;
@ -258,6 +259,7 @@ static void Key( unsigned char key, int x, int y )
(void) y;
switch (key) {
case 27:
glutDestroyWindow(Win);
exit(0);
break;
}
@ -312,7 +314,7 @@ int main( int argc, char *argv[] )
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( Width, Height );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow( "GL_APPLE_vertex_array_object demo" );
Win = glutCreateWindow( "GL_APPLE_vertex_array_object demo" );
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );