i965: Drop strict conformance fallback for GL_POLYGON_SMOOTH.

From my reading of the GL 2.1 spec, no antialiasing is strictly
conformant for polygon smoothing.  Yes, it's absurd, but then,
hardware doesn't support this so maybe it's not so absurd.
This commit is contained in:
Eric Anholt 2011-05-25 12:51:47 -07:00
parent 3f05374574
commit d8b733643d

View file

@ -283,12 +283,6 @@ static GLboolean check_fallbacks( struct brw_context *brw,
if (brw->intel.conformance_mode == 0)
return GL_FALSE;
if (ctx->Polygon.SmoothFlag) {
for (i = 0; i < nr_prims; i++)
if (reduced_prim[prim[i].mode] == GL_TRIANGLES)
return GL_TRUE;
}
/* BRW hardware will do AA lines, but they are non-conformant it
* seems. TBD whether we keep this fallback:
*/